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authorfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-14 00:31:44 +0000
committerfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-14 00:31:44 +0000
commitbab6d43e22b848b7c653a4a8011659c1a86b3cdb (patch)
treed3c4eac71d24835f74a853fe670509c69f6ab3cd /web/include
parent35862a263681f1e8ae2111582e0b1cba9deb14ce (diff)
downloadioquake3-aero-bab6d43e22b848b7c653a4a8011659c1a86b3cdb.tar.gz
ioquake3-aero-bab6d43e22b848b7c653a4a8011659c1a86b3cdb.zip
New TODO stuff, probably a syntax error since I'm out of it.
git-svn-id: svn://svn.icculus.org/quake3/trunk@478 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include')
-rw-r--r--web/include/home.php14
-rw-r--r--web/include/status.php47
2 files changed, 47 insertions, 14 deletions
diff --git a/web/include/home.php b/web/include/home.php
index a542bec..7c16085 100644
--- a/web/include/home.php
+++ b/web/include/home.php
@@ -31,17 +31,3 @@ OpenGL context management, and sound, making the game a lot easier to port to ne
and architectures than it was before. Security holes and other problems have been repaired.
A more in-depth database of new features and working status on different platforms is
on the <a href="?page=status">Status</a> section.</p>
-
-<h2>The future</h2>
-<p>Current goals for 1.34 (<acronym title="Subversion">SVN</acronym> is 1.33, the last
-id build was 1.32) include:</p>
-<ul>
- <li>Binaries for Windows XP and Mac OS X at release. Linux will just get a source
- package unless somebody feels inclined to set up a new installer.</li>
-</ul>
-<p>Goals for 1.35 include:</p>
-<ul>
- <li>Remove DirectX from <acronym title="Microsoft Visual C++">MSVC</acronym> and <a href="http://mingw.org" title="Minimalist GNU for Windows">MinGW</a> builds, in favor of <a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a>.</li>
-</ul>
-<p>Other features such as improved graphics and IPv6 support will be focused on
-in later versions.</p>
diff --git a/web/include/status.php b/web/include/status.php
index c3f3bd0..59f471f 100644
--- a/web/include/status.php
+++ b/web/include/status.php
@@ -115,6 +115,53 @@ Web interface</a>.</p>
<li>More supported platforms, see the table above.</li>
</ul>
+<h2>The Future</h2>
+<h3>Release Criteria</h3>
+<p>Before a release can occur, the following must occur for each platform:</p>
+<ol>
+ <li>Testing of <em>Quake 3: Arena</em> single- and multi-player.</li>
+ <li>Testing of <em>Quake 3: Team Arena</em> single- and multi-player.</li>
+ <li>Testing of at least one other Quake 3 modification. Possibly
+ <a href="http://www.urbanterror.net/">Urban Terror</a>,
+ <a href="http://www.rq3.com/">Reaction Quake 3</a>, or any other popular
+ modification that puts the engine through it's paces.</li>
+ <li>An installer which include all up-to-date id <span class="shell">pak</span>
+ files, requires original CD-ROM. Users will need to copy the
+ <span class="shell">pak0.pk3</span> file themselves.</li>
+</ol>
+
+<h3>Roadmap</h3>
+<ul>
+ <li>
+ <h4>For 1.34:</h4>
+ <ul>
+ <li>Features implemented.</li>
+ <li>Meet release criteria (see above) for Win32, 32bit Linux, and
+ Mac OS X.</li>
+ </ul>
+ </li>
+ <li>
+ <h4>For 1.35+:</h4>
+ <ul>
+ <li>IPv6 support.</li>
+ <li>Merge <a class="shell" href="http://svn.icculus.org/quake3/trunk/code/unix/unix_net.c?view=markup">
+ unix_net.c</a> and <a class="shell" href="http://svn.icculus.org/quake3/trunk/code/win32/win_net.c?view=markup">
+ win_net.c</a>.</li>
+ <li>Replace Windows DirectX backend with
+ <a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a>.</li>
+ </ul>
+ </li>
+ <li>
+ <h4>For 1.39:</h4>
+ <ul>
+ <li>Four player split-screen.</li>
+ </ul>
+ </li>
+<ul>
+<p><em>Note: The above is a list of steps that <strong>remain to be completed</strong>,
+so the lists will get shorter as release approaches. Items already completed are
+not on the roadmap.</em></p>
+
<h2>PunkBuster Support</h2>
<p><a href="http://www.evenbalance.com/">Even Balance</a>'s Punkbuster support can never
be included with any open-source version of Quake 3 due to it being removed from the