diff options
author | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-01-14 00:31:44 +0000 |
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committer | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-01-14 00:31:44 +0000 |
commit | bab6d43e22b848b7c653a4a8011659c1a86b3cdb (patch) | |
tree | d3c4eac71d24835f74a853fe670509c69f6ab3cd /web/include | |
parent | 35862a263681f1e8ae2111582e0b1cba9deb14ce (diff) | |
download | ioquake3-aero-bab6d43e22b848b7c653a4a8011659c1a86b3cdb.tar.gz ioquake3-aero-bab6d43e22b848b7c653a4a8011659c1a86b3cdb.zip |
New TODO stuff, probably a syntax error since I'm out of it.
git-svn-id: svn://svn.icculus.org/quake3/trunk@478 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include')
-rw-r--r-- | web/include/home.php | 14 | ||||
-rw-r--r-- | web/include/status.php | 47 |
2 files changed, 47 insertions, 14 deletions
diff --git a/web/include/home.php b/web/include/home.php index a542bec..7c16085 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -31,17 +31,3 @@ OpenGL context management, and sound, making the game a lot easier to port to ne and architectures than it was before. Security holes and other problems have been repaired. A more in-depth database of new features and working status on different platforms is on the <a href="?page=status">Status</a> section.</p> - -<h2>The future</h2> -<p>Current goals for 1.34 (<acronym title="Subversion">SVN</acronym> is 1.33, the last -id build was 1.32) include:</p> -<ul> - <li>Binaries for Windows XP and Mac OS X at release. Linux will just get a source - package unless somebody feels inclined to set up a new installer.</li> -</ul> -<p>Goals for 1.35 include:</p> -<ul> - <li>Remove DirectX from <acronym title="Microsoft Visual C++">MSVC</acronym> and <a href="http://mingw.org" title="Minimalist GNU for Windows">MinGW</a> builds, in favor of <a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a>.</li> -</ul> -<p>Other features such as improved graphics and IPv6 support will be focused on -in later versions.</p> diff --git a/web/include/status.php b/web/include/status.php index c3f3bd0..59f471f 100644 --- a/web/include/status.php +++ b/web/include/status.php @@ -115,6 +115,53 @@ Web interface</a>.</p> <li>More supported platforms, see the table above.</li> </ul> +<h2>The Future</h2> +<h3>Release Criteria</h3> +<p>Before a release can occur, the following must occur for each platform:</p> +<ol> + <li>Testing of <em>Quake 3: Arena</em> single- and multi-player.</li> + <li>Testing of <em>Quake 3: Team Arena</em> single- and multi-player.</li> + <li>Testing of at least one other Quake 3 modification. Possibly + <a href="http://www.urbanterror.net/">Urban Terror</a>, + <a href="http://www.rq3.com/">Reaction Quake 3</a>, or any other popular + modification that puts the engine through it's paces.</li> + <li>An installer which include all up-to-date id <span class="shell">pak</span> + files, requires original CD-ROM. Users will need to copy the + <span class="shell">pak0.pk3</span> file themselves.</li> +</ol> + +<h3>Roadmap</h3> +<ul> + <li> + <h4>For 1.34:</h4> + <ul> + <li>Features implemented.</li> + <li>Meet release criteria (see above) for Win32, 32bit Linux, and + Mac OS X.</li> + </ul> + </li> + <li> + <h4>For 1.35+:</h4> + <ul> + <li>IPv6 support.</li> + <li>Merge <a class="shell" href="http://svn.icculus.org/quake3/trunk/code/unix/unix_net.c?view=markup"> + unix_net.c</a> and <a class="shell" href="http://svn.icculus.org/quake3/trunk/code/win32/win_net.c?view=markup"> + win_net.c</a>.</li> + <li>Replace Windows DirectX backend with + <a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a>.</li> + </ul> + </li> + <li> + <h4>For 1.39:</h4> + <ul> + <li>Four player split-screen.</li> + </ul> + </li> +<ul> +<p><em>Note: The above is a list of steps that <strong>remain to be completed</strong>, +so the lists will get shorter as release approaches. Items already completed are +not on the roadmap.</em></p> + <h2>PunkBuster Support</h2> <p><a href="http://www.evenbalance.com/">Even Balance</a>'s Punkbuster support can never be included with any open-source version of Quake 3 due to it being removed from the |