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@@ -115,6 +115,53 @@ Web interface</a>.</p>
<li>More supported platforms, see the table above.</li>
</ul>
+<h2>The Future</h2>
+<h3>Release Criteria</h3>
+<p>Before a release can occur, the following must occur for each platform:</p>
+<ol>
+ <li>Testing of <em>Quake 3: Arena</em> single- and multi-player.</li>
+ <li>Testing of <em>Quake 3: Team Arena</em> single- and multi-player.</li>
+ <li>Testing of at least one other Quake 3 modification. Possibly
+ <a href="http://www.urbanterror.net/">Urban Terror</a>,
+ <a href="http://www.rq3.com/">Reaction Quake 3</a>, or any other popular
+ modification that puts the engine through it's paces.</li>
+ <li>An installer which include all up-to-date id <span class="shell">pak</span>
+ files, requires original CD-ROM. Users will need to copy the
+ <span class="shell">pak0.pk3</span> file themselves.</li>
+</ol>
+
+<h3>Roadmap</h3>
+<ul>
+ <li>
+ <h4>For 1.34:</h4>
+ <ul>
+ <li>Features implemented.</li>
+ <li>Meet release criteria (see above) for Win32, 32bit Linux, and
+ Mac OS X.</li>
+ </ul>
+ </li>
+ <li>
+ <h4>For 1.35+:</h4>
+ <ul>
+ <li>IPv6 support.</li>
+ <li>Merge <a class="shell" href="http://svn.icculus.org/quake3/trunk/code/unix/unix_net.c?view=markup">
+ unix_net.c</a> and <a class="shell" href="http://svn.icculus.org/quake3/trunk/code/win32/win_net.c?view=markup">
+ win_net.c</a>.</li>
+ <li>Replace Windows DirectX backend with
+ <a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a>.</li>
+ </ul>
+ </li>
+ <li>
+ <h4>For 1.39:</h4>
+ <ul>
+ <li>Four player split-screen.</li>
+ </ul>
+ </li>
+<ul>
+<p><em>Note: The above is a list of steps that <strong>remain to be completed</strong>,
+so the lists will get shorter as release approaches. Items already completed are
+not on the roadmap.</em></p>
+
<h2>PunkBuster Support</h2>
<p><a href="http://www.evenbalance.com/">Even Balance</a>'s Punkbuster support can never
be included with any open-source version of Quake 3 due to it being removed from the