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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-01-17 22:38:09 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-01-17 22:38:09 +0000 |
commit | 4de32a1f2e44d1eb58671e077b217766dec85eb9 (patch) | |
tree | 24c907d687052721f5a5e5774d03e2ecdaae84b1 /web/include | |
parent | 097786cc2d8603ae204a8e89848931e10c93fa7d (diff) | |
download | ioquake3-aero-4de32a1f2e44d1eb58671e077b217766dec85eb9.tar.gz ioquake3-aero-4de32a1f2e44d1eb58671e077b217766dec85eb9.zip |
OS X is so cool!1111oneoneone
git-svn-id: svn://svn.icculus.org/quake3/trunk@498 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include')
-rw-r--r-- | web/include/home.php | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/web/include/home.php b/web/include/home.php index 7c16085..f626684 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -25,9 +25,9 @@ to the <a href="http://icculus.org/quake3/?page=discuss">mailing list</a>. <h2>Progress</h2> <p>While a lot is left to be done, quite a few goals have been met already. Quake 3 now works natively on x86-64 and PowerPC architectures, plus the game builds and runs -on <a href="http://www.freebsd.org/">FreeBSD</a>. +on <a href="http://www.freebsd.org/">FreeBSD</a>, and OS X/x86! <a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> is now used for input, OpenGL context management, and sound, making the game a lot easier to port to new platforms and architectures than it was before. Security holes and other problems have been repaired. -A more in-depth database of new features and working status on different platforms is +A more in-depth database of new features and working status on different platforms, plus a roadmap, are all on the <a href="?page=status">Status</a> section.</p> |