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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-17 22:38:09 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-17 22:38:09 +0000
commit4de32a1f2e44d1eb58671e077b217766dec85eb9 (patch)
tree24c907d687052721f5a5e5774d03e2ecdaae84b1
parent097786cc2d8603ae204a8e89848931e10c93fa7d (diff)
downloadioquake3-aero-4de32a1f2e44d1eb58671e077b217766dec85eb9.tar.gz
ioquake3-aero-4de32a1f2e44d1eb58671e077b217766dec85eb9.zip
OS X is so cool!1111oneoneone
git-svn-id: svn://svn.icculus.org/quake3/trunk@498 edf5b092-35ff-0310-97b2-ce42778d08ea
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@@ -25,9 +25,9 @@ to the <a href="http://icculus.org/quake3/?page=discuss">mailing list</a>.
<h2>Progress</h2>
<p>While a lot is left to be done, quite a few goals have been met already. Quake 3
now works natively on x86-64 and PowerPC architectures, plus the game builds and runs
-on <a href="http://www.freebsd.org/">FreeBSD</a>.
+on <a href="http://www.freebsd.org/">FreeBSD</a>, and OS X/x86!
<a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> is now used for input,
OpenGL context management, and sound, making the game a lot easier to port to new platforms
and architectures than it was before. Security holes and other problems have been repaired.
-A more in-depth database of new features and working status on different platforms is
+A more in-depth database of new features and working status on different platforms, plus a roadmap, are all
on the <a href="?page=status">Status</a> section.</p>