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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-01 00:23:00 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-01 00:23:00 +0000 |
commit | 30d30115d3239b05fcc4747a584ac924bd423ccd (patch) | |
tree | e1442601360686da74134c565f1ce508e67d2276 /web/include | |
parent | 60f4a9ad7e738486526f038dbc1a3a480d89d2e2 (diff) | |
download | ioquake3-aero-30d30115d3239b05fcc4747a584ac924bd423ccd.tar.gz ioquake3-aero-30d30115d3239b05fcc4747a584ac924bd423ccd.zip |
Some language updates to the mission statement thinger.
git-svn-id: svn://svn.icculus.org/quake3/trunk@393 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include')
-rw-r--r-- | web/include/home.php | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/web/include/home.php b/web/include/home.php index 0da8074..bf62663 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -9,16 +9,21 @@ Quake 3 Arena the game is free. You must purchase the game to use the data!</p> <p>This project aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the <a href="http://www.gnu.org/copyleft/gpl.html" title="General Public License">GPL</a>. -Since then, we have been feverishly cleaning up, fixing bugs, and adding features. Our -eventual goal is to have created <em>the</em> Quake 3 source code distribution upon which -people base their games, ports, and mods. Our focus initially is to get the game working -with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome. -Modern graphical upgrades (ie. bloom lighting) would have to be disabled by default. +Since then, we have been cleaning up, fixing bugs, and adding features. Our +eventual goal is to have created <em>the</em> Open-Source Quake 3 distribution upon which +people base their games, ports, and mods. We also aim to keep compatability with the id data +in perpetuity, for both single player and multiplayer, plus mods (<a href="http://www.urbanterror.net/">Urban Terror</a>, <a href="http://www.rq3.com/">Reaction Quake 3</a>, etc) +Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux. +Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades +(ie. bloom lighting) would have to be disabled by default. </p> - +<p> +As an Open-Source project we expect comments and criticism to go the either the maintainer +<a href="mailto:zakk@timedoctor.org">zakk@timedoctor.org</a>, or more preferrably to the <a href="http://icculus.org/quake3/?page=mailinglists">mailing +list</a>. <h2>Progress</h2> <p>While a lot is left to be done, quite a few goals have been met already. Quake 3 -now works native on x86_64 and PowerPC architectures, plus the game builds and runs +now works natively on x86-64 and PowerPC architectures, plus the game builds and runs on <a href="http://www.freebsd.org/">FreeBSD</a>. <a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> is now used for input, OpenGL context management, and sound, making the game a lot easier to port to new platforms |