From 30d30115d3239b05fcc4747a584ac924bd423ccd Mon Sep 17 00:00:00 2001
From: zakk
This project aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. -Since then, we have been feverishly cleaning up, fixing bugs, and adding features. Our -eventual goal is to have created the Quake 3 source code distribution upon which -people base their games, ports, and mods. Our focus initially is to get the game working -with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome. -Modern graphical upgrades (ie. bloom lighting) would have to be disabled by default. +Since then, we have been cleaning up, fixing bugs, and adding features. Our +eventual goal is to have created the Open-Source Quake 3 distribution upon which +people base their games, ports, and mods. We also aim to keep compatability with the id data +in perpetuity, for both single player and multiplayer, plus mods (Urban Terror, Reaction Quake 3, etc) +Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux. +Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades +(ie. bloom lighting) would have to be disabled by default.
- ++As an Open-Source project we expect comments and criticism to go the either the maintainer +zakk@timedoctor.org, or more preferrably to the mailing +list.
While a lot is left to be done, quite a few goals have been met already. Quake 3 -now works native on x86_64 and PowerPC architectures, plus the game builds and runs +now works natively on x86-64 and PowerPC architectures, plus the game builds and runs on FreeBSD. SDL is now used for input, OpenGL context management, and sound, making the game a lot easier to port to new platforms -- cgit v1.2.3