diff options
author | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-02 07:35:58 +0000 |
---|---|---|
committer | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-02 07:35:58 +0000 |
commit | 0238b662ac2bea7f79e2cb1c66b2ccaff72284b8 (patch) | |
tree | 491931d9d1799d2654aa26444cdbe7027e9588f8 /web/include | |
parent | 44d08ff2ddedc0ac2100ce92dce113d31dee7c14 (diff) | |
download | ioquake3-aero-0238b662ac2bea7f79e2cb1c66b2ccaff72284b8.tar.gz ioquake3-aero-0238b662ac2bea7f79e2cb1c66b2ccaff72284b8.zip |
lots of changes
git-svn-id: svn://svn.icculus.org/quake3/trunk@224 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include')
-rw-r--r-- | web/include/home.php | 115 | ||||
-rw-r--r-- | web/include/instruc.php | 13 | ||||
-rw-r--r-- | web/include/status.php | 2 | ||||
-rw-r--r-- | web/include/thebrain.php | 16 |
4 files changed, 43 insertions, 103 deletions
diff --git a/web/include/home.php b/web/include/home.php index 943f6a8..7ba6753 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -1,96 +1,19 @@ -<p>Quake 3 runs natively on everything, thanks to <a href="http://www.idsoftware.com/">ID Software</a> for releasing the - game source.</p> - - <p class="angryzakk">Open-Source Quake 3 does not entitle you to steal, warez, - pie-rat, or borrow Quake 3/Team Arena data. Do not file bugs or show your face in - the <acronym title="Internet Relay Chat">IRC</acronym> channel if you've acquired - the game data illegally!</p> - <p><img src="images/quake3.jpg" alt="Quake3 Screenshot" class="right"/></p> - - - <h2>What works:</h2> - <ul> - <li>Everything.</li> - <li>x86_64 support (including movies, native and interpreted vm mods!)</li> - <li>PowerPC, we think.</li> - <li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> input, joysticks, window handling, etc.</li> - <li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> sound, so <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> should work now.</li> - <li>Win32 compiles and runs fine with current <acronym title="Subversion">SVN</acronym>.</li> - <li>mingw support.</li> - <li>FreeBSD</li> - </ul> - - <h2>What doesn't work/known bugs:</h2> - <ul> - <li>World of Warcraft client.</li> - <li>Nobody has actually written the <a href="http://www.openal.org/">OpenAL</a> juju yet.</li> - <li>Nobody has made any optional graphics upgrades yet.</li> - <li>Nobody has ported this thing to the PSP yet.</li> - <li>Punkbuster, never will work unless even balance makes it so.</li> - </ul> - <h2>What's the point?</h2> - <ul> - <li>No random patches to make the mynx model naked, etc.</li> - <li>No patches to change the gameplay. Make a mod, not an engine change.</li> - <li>No patches to remove the cdkey check from anything that requires the - Quake 3 data (<span class="shell">pak0.pk3</span> from the cd, team arena, - mods that use Quake 3 maps/textures/models/etc.)</li> - <li>Security fixes.</li> - <li>Bug fixes.</li> - <li>New architectures (x86-64, AmigaOS, BeOS, DOS, PSP, whatever.)</li> - <li><a href="http://www.openal.org/">OpenAL</a> (for better support of - <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> - and such) at some point</li> - <li>Entirely optional, and disabled by default, graphics upgrades. We love - bloom lighting and such, but please make sure they're disabled by default - (at the compilation level), and when enabled still need to be ticked on in - the menus.</li> - <li>Ditto for sound.</li> - <li>Mod support.</li> - <li>Hopefully we'll get a pack of bare-bones data files to test that the - engine works, too.</li> - </ul> - - <h2>To use:</h2> - <ul> - <li>Make sure you've got a Quake 3 CD-ROM. You might be able to get away - with the shareware version or one of the other retail versions, but I haven't - tried. The Quake 3 source release does not obviate the need for a legitimate - copy of Quake 3.</li> - <li>If you're using Gentoo, just <span class="shell">emerge quake3</span>, - you'll get a semi-recent build.</li> - <li>Get the source code from <acronym title="Subversion">SVN</acronym>:</li> - <li class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</li> - <li><a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme"> - Read the README.</a></li> - <li>Compile.</li> - <li>Copy your <span class="shell">pak0.pk3</span> off your legitimate Quake 3 CD-ROM, and we will also - need the pk3s from the latest id patch ( - <a href="http://filesingularity.timedoctor.org/linuxq3apoint-1.32b-3.x86.run">linux</a> - /<a href="http://filesingularity.timedoctor.org/q3pointrelease_132.exe">win32</a> - /<a href="http://filesingularity.timedoctor.org/Quake3-132.pkg.sit">mac</a>).</li> - <li>Run game, be happy.</li> - <li>Touch the penguin.</li> - <li>Clap your hands!</li> - <li>Feature requests, bug reports, and preferably patches go to the - <a href="http://bugzilla.icculus.org/">bugzilla</a> AND give the bugzilla - url or bug # for your bug in the mailing list.</li> - <li>Subscribe to the mailing list: - <a href="mailto:quake3-subscribe@icculus.org">quake3-subscribe@icculus.org</a></li> - <li>patches go to <a href="mailto:zakk@icculus.org">zakk@icculus.org</a> - if you're not interested in bugzilla.</li> - <li>Please do not send patches that aren't yours without the approval of - the actual patch author.</li> - <li>Web view of the SVN: <a href="http://svn.icculus.org/quake3/trunk/"> - http://svn.icculus.org/quake3/trunk/</a></li> - <li>Buy id software's other games.</li> - <li>Donate everything else to charity.</li> - <li>Stop by <em>#icculus.org/quake3</em> on <em>irc.freenode.net</em></li> - </ul> - - <h1>If you have problems:</h1> - <p> - Submit everything to the <a href="http://bugzilla.icculus.org/">bugzilla</a>. - Do NOT contact us for copies of the game. - Otherwise, if you aren't sending us patches, or good feedback, don't contact us at all. - </p> +<p>Quake 3 now runs natively on many platforms thanks to ID Software releasing the engine +source code.</p> +<img src="images/quake3.jpg" class="right" /> +<h2>What's the point?</h2> +<p>This project is aiming to build upon the work of ID Software on Quake 3 source code. +The source was released on August 20, 2005 under the GPL license. Since then, we have +feverishly been cleaning up, fixing bugs of, and adding features to Quake 3. Our eventual +goal is to have created <strong>the</strong> Quake3 source code distribution that people +base their games and forks with their own pointed goals upon. Our focus is initially +to get the game working everywhere. Sane new features are also smiled upon. +</p> +<h2>Progress.</h2> +<p>While a lot is on the horizon, quite a few goals have been completed already. Quake 3 +now works natively on x86_64 and PowerPC architectures, and the game builds and runs +in FreeBSD. SDL is now used for about everything, making the game far easier to port +to new platforms and architectures. Many bugs have been fixed. A more in-depth database +of new features, working status of platforms, and bugs is the <a href="?page=status">Status</a> +section.</p> +<h2>The future</h2> diff --git a/web/include/instruc.php b/web/include/instruc.php new file mode 100644 index 0000000..3643adf --- /dev/null +++ b/web/include/instruc.php @@ -0,0 +1,13 @@ +<h2>How to check out and build:</h2> +<ol> + <li>Step 1</li> + <li>Step 2</li> + <li>Step 3</li> + <li>Step 4</li> + <li>Step 5</li> + <li>Step etc</li> +</ol> +<h2>How to submit your changes:</h2> +<p>rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text</p> +<p>rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text</p> +<p>rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text</p> diff --git a/web/include/status.php b/web/include/status.php new file mode 100644 index 0000000..8aab09c --- /dev/null +++ b/web/include/status.php @@ -0,0 +1,2 @@ +<h2>tba</h2> +<p>asdasd</p> diff --git a/web/include/thebrain.php b/web/include/thebrain.php index eb36a73..0baf3d0 100644 --- a/web/include/thebrain.php +++ b/web/include/thebrain.php @@ -6,12 +6,14 @@ $navlist = array( ); function include_safe($file) { - if (strpos(realpath("include/$file"), realpath($_SERVER['DOCUMENT_ROOT'])) !== 0) { - $code = 403; - require("errors.php"); - } - elseif (file_exists("include/$file")) { - include($file); + if (file_exists("include/$file")) { + if (strpos(realpath("include/$file"), realpath($_SERVER['DOCUMENT_ROOT'])) !== 0) { + $code = 403; + require("errors.php"); + } + else { + include($file); + } } else { $code = 404; @@ -24,5 +26,5 @@ if (!$_GET['page']) { } else { $page = $_GET['page']; - +} ?> |