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-<p>Quake 3 runs natively on everything, thanks to <a href="http://www.idsoftware.com/">ID Software</a> for releasing the
- game source.</p>
-
- <p class="angryzakk">Open-Source Quake 3 does not entitle you to steal, warez,
- pie-rat, or borrow Quake 3/Team Arena data. Do not file bugs or show your face in
- the <acronym title="Internet Relay Chat">IRC</acronym> channel if you've acquired
- the game data illegally!</p>
- <p><img src="images/quake3.jpg" alt="Quake3 Screenshot" class="right"/></p>
-
-
- <h2>What works:</h2>
- <ul>
- <li>Everything.</li>
- <li>x86_64 support (including movies, native and interpreted vm mods!)</li>
- <li>PowerPC, we think.</li>
- <li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> input, joysticks, window handling, etc.</li>
- <li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> sound, so <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> should work now.</li>
- <li>Win32 compiles and runs fine with current <acronym title="Subversion">SVN</acronym>.</li>
- <li>mingw support.</li>
- <li>FreeBSD</li>
- </ul>
-
- <h2>What doesn't work/known bugs:</h2>
- <ul>
- <li>World of Warcraft client.</li>
- <li>Nobody has actually written the <a href="http://www.openal.org/">OpenAL</a> juju yet.</li>
- <li>Nobody has made any optional graphics upgrades yet.</li>
- <li>Nobody has ported this thing to the PSP yet.</li>
- <li>Punkbuster, never will work unless even balance makes it so.</li>
- </ul>
- <h2>What's the point?</h2>
- <ul>
- <li>No random patches to make the mynx model naked, etc.</li>
- <li>No patches to change the gameplay. Make a mod, not an engine change.</li>
- <li>No patches to remove the cdkey check from anything that requires the
- Quake 3 data (<span class="shell">pak0.pk3</span> from the cd, team arena,
- mods that use Quake 3 maps/textures/models/etc.)</li>
- <li>Security fixes.</li>
- <li>Bug fixes.</li>
- <li>New architectures (x86-64, AmigaOS, BeOS, DOS, PSP, whatever.)</li>
- <li><a href="http://www.openal.org/">OpenAL</a> (for better support of
- <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a>
- and such) at some point</li>
- <li>Entirely optional, and disabled by default, graphics upgrades. We love
- bloom lighting and such, but please make sure they're disabled by default
- (at the compilation level), and when enabled still need to be ticked on in
- the menus.</li>
- <li>Ditto for sound.</li>
- <li>Mod support.</li>
- <li>Hopefully we'll get a pack of bare-bones data files to test that the
- engine works, too.</li>
- </ul>
-
- <h2>To use:</h2>
- <ul>
- <li>Make sure you've got a Quake 3 CD-ROM. You might be able to get away
- with the shareware version or one of the other retail versions, but I haven't
- tried. The Quake 3 source release does not obviate the need for a legitimate
- copy of Quake 3.</li>
- <li>If you're using Gentoo, just <span class="shell">emerge quake3</span>,
- you'll get a semi-recent build.</li>
- <li>Get the source code from <acronym title="Subversion">SVN</acronym>:</li>
- <li class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</li>
- <li><a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">
- Read the README.</a></li>
- <li>Compile.</li>
- <li>Copy your <span class="shell">pak0.pk3</span> off your legitimate Quake 3 CD-ROM, and we will also
- need the pk3s from the latest id patch (
- <a href="http://filesingularity.timedoctor.org/linuxq3apoint-1.32b-3.x86.run">linux</a>
- /<a href="http://filesingularity.timedoctor.org/q3pointrelease_132.exe">win32</a>
- /<a href="http://filesingularity.timedoctor.org/Quake3-132.pkg.sit">mac</a>).</li>
- <li>Run game, be happy.</li>
- <li>Touch the penguin.</li>
- <li>Clap your hands!</li>
- <li>Feature requests, bug reports, and preferably patches go to the
- <a href="http://bugzilla.icculus.org/">bugzilla</a> AND give the bugzilla
- url or bug # for your bug in the mailing list.</li>
- <li>Subscribe to the mailing list:
- <a href="mailto:quake3-subscribe@icculus.org">quake3-subscribe@icculus.org</a></li>
- <li>patches go to <a href="mailto:zakk@icculus.org">zakk@icculus.org</a>
- if you're not interested in bugzilla.</li>
- <li>Please do not send patches that aren't yours without the approval of
- the actual patch author.</li>
- <li>Web view of the SVN: <a href="http://svn.icculus.org/quake3/trunk/">
- http://svn.icculus.org/quake3/trunk/</a></li>
- <li>Buy id software's other games.</li>
- <li>Donate everything else to charity.</li>
- <li>Stop by <em>#icculus.org/quake3</em> on <em>irc.freenode.net</em></li>
- </ul>
-
- <h1>If you have problems:</h1>
- <p>
- Submit everything to the <a href="http://bugzilla.icculus.org/">bugzilla</a>.
- Do NOT contact us for copies of the game.
- Otherwise, if you aren't sending us patches, or good feedback, don't contact us at all.
- </p>
+<p>Quake 3 now runs natively on many platforms thanks to ID Software releasing the engine
+source code.</p>
+<img src="images/quake3.jpg" class="right" />
+<h2>What's the point?</h2>
+<p>This project is aiming to build upon the work of ID Software on Quake 3 source code.
+The source was released on August 20, 2005 under the GPL license. Since then, we have
+feverishly been cleaning up, fixing bugs of, and adding features to Quake 3. Our eventual
+goal is to have created <strong>the</strong> Quake3 source code distribution that people
+base their games and forks with their own pointed goals upon. Our focus is initially
+to get the game working everywhere. Sane new features are also smiled upon.
+</p>
+<h2>Progress.</h2>
+<p>While a lot is on the horizon, quite a few goals have been completed already. Quake 3
+now works natively on x86_64 and PowerPC architectures, and the game builds and runs
+in FreeBSD. SDL is now used for about everything, making the game far easier to port
+to new platforms and architectures. Many bugs have been fixed. A more in-depth database
+of new features, working status of platforms, and bugs is the <a href="?page=status">Status</a>
+section.</p>
+<h2>The future</h2>