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author | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-04 03:17:45 +0000 |
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committer | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-04 03:17:45 +0000 |
commit | f99eea8f90ce4b75aa9409a541f10fed3d4e1f55 (patch) | |
tree | 7661bba6a39a4ee445a261a49bf658ee698179e3 /web/include/instruc.php | |
parent | 7591b6b57da089e32b066d64093a014d13380583 (diff) | |
download | ioquake3-aero-f99eea8f90ce4b75aa9409a541f10fed3d4e1f55.tar.gz ioquake3-aero-f99eea8f90ce4b75aa9409a541f10fed3d4e1f55.zip |
* Instructions page near-done
git-svn-id: svn://svn.icculus.org/quake3/trunk@255 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include/instruc.php')
-rw-r--r-- | web/include/instruc.php | 54 |
1 files changed, 41 insertions, 13 deletions
diff --git a/web/include/instruc.php b/web/include/instruc.php index 68361db..409009d 100644 --- a/web/include/instruc.php +++ b/web/include/instruc.php @@ -1,4 +1,6 @@ <h2>Check out and build from Subversion</h2> +<p>(This part assumes Windows users are using Cygwin. If you aren't, +<a href="http://tortoisesvn.tigris.org/">TortoiseSVN</a> is a good client.)</p> <ol> <li>Change into a directory that you want the tree to be kept in.</li> <li>Check out the source tree:<br /> @@ -8,29 +10,55 @@ <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</span>) </li> <li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a> file. Really. Do it.</li> - <li>Compile and install Quake III. + <li>Compile and install Quake 3: <ul> <li><h3>Linux and friends</h3> <ol> + <li>Install Quake 3 for Linux using the latest point release + installer. While the Quake3 engine is Free Software, you + still need to copy over legal PK3s like before.</li> <li>Change into the top level directory (it contains the <span class="shell">ui</span> and <span class="shell">code</span> directories.)</li> - <li>Run <span class="shell">make</span></li> - <li>Create a directory to install Quake3 into:<br /> - <span class="shell">mkdir /usr/local/games/quake3</span></li> - <li>Copy - + <li>Run <span class="shell">make</span>.</li> + <li>Set <span class="shell">$COPYDIR</span> to the directory + you installed Quake3 to and make the copyfiles target. + Make sure you are changed to the owner of this path (probably + root).<br /> + <span class="shell">COPYDIR="/opt/quake3" make copyfiles</span></li> </ol> </li> <li><h3>Windows</h3> - <ol> - <li></li> - </ol> + <p>Building on Windows is slightly complicated. You can either + use Microsoft Visual C++ or MinGW. MinGW works better currently; + both methods are described in the + <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a> + you already are supposed to have read.</p> </li> </ul> </li> + <li>If everything has gone well, you should have a binary that works! If not, seek <a href="#">help</a>.</li> </ol> -<h2>How to submit your changes:</h2> -<p>rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text</p> -<p>rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text</p> -<p>rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text</p> +<h2>Pay your dues, contribute!</h2> +<p>If you've come up with an improvement or fixed something, we'd love to hear about it! +Firstly, <em>try</em> to make sure that the patch breaks less than it fixes. We don't +require everyone to be decorated Geniuses, but do attempt to produce a patch that you've +tested and at list sort-of understand what you're doing.</p> +<p>Not everyone who knows C knows how to use <span class="shell">diff</span> (the tool +you need to create patches with), and not everyone is making patches against the C code. +That's okay, here's the 10ยข survival guide to making patches:</p> +<ul> + <li>Create a patch between <em class="shell">oldfile</em> and <em class="shell">newfile</em>:<br /> + <span class="shell">diff -u <em>oldfile</em> <em>newfile</em></span></li> + <li>Create a patch between directory <em class="shell">olddir</em> and <em class="shell">newdir</em>:<br /> + <span class="shell">diff -Naur <em>olddir</em> <em>newdir</em></li> + <li>Apply a patch <em class="shell">amazing_new_feature.patch</em>:<br /> + <span class="shell">patch -p0 -i <em>amazing_new_feature.patch</em></span></li> +</ul> +<p>For more information on <span class="shell">diff</span> and <span class="shell">patch</span>, +read their man-pages.</p> +<p>The prefered way to get the ball rolling on a patch is to file a <a href="http://bugs.icculus.org">bug</a> +for your patch and attach the patch to it and then send a notice to the mailing list +about it. If you're really so lazy that you can't do this, we would prefer you at least +<a href="mailto:zakk@icculus.org">mail it to zakk@icculus.org</a> rather than not do +anything.</p> |