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authorfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-04 03:17:45 +0000
committerfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-04 03:17:45 +0000
commitf99eea8f90ce4b75aa9409a541f10fed3d4e1f55 (patch)
tree7661bba6a39a4ee445a261a49bf658ee698179e3 /web/include
parent7591b6b57da089e32b066d64093a014d13380583 (diff)
downloadioquake3-aero-f99eea8f90ce4b75aa9409a541f10fed3d4e1f55.tar.gz
ioquake3-aero-f99eea8f90ce4b75aa9409a541f10fed3d4e1f55.zip
* Instructions page near-done
git-svn-id: svn://svn.icculus.org/quake3/trunk@255 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include')
-rw-r--r--web/include/instruc.php54
1 files changed, 41 insertions, 13 deletions
diff --git a/web/include/instruc.php b/web/include/instruc.php
index 68361db..409009d 100644
--- a/web/include/instruc.php
+++ b/web/include/instruc.php
@@ -1,4 +1,6 @@
<h2>Check out and build from Subversion</h2>
+<p>(This part assumes Windows users are using Cygwin. If you aren't,
+<a href="http://tortoisesvn.tigris.org/">TortoiseSVN</a> is a good client.)</p>
<ol>
<li>Change into a directory that you want the tree to be kept in.</li>
<li>Check out the source tree:<br />
@@ -8,29 +10,55 @@
<span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</span>)
</li>
<li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a> file. Really. Do it.</li>
- <li>Compile and install Quake III.
+ <li>Compile and install Quake 3:
<ul>
<li><h3>Linux and friends</h3>
<ol>
+ <li>Install Quake 3 for Linux using the latest point release
+ installer. While the Quake3 engine is Free Software, you
+ still need to copy over legal PK3s like before.</li>
<li>Change into the top level directory (it contains the
<span class="shell">ui</span> and <span class="shell">code</span>
directories.)</li>
- <li>Run <span class="shell">make</span></li>
- <li>Create a directory to install Quake3 into:<br />
- <span class="shell">mkdir /usr/local/games/quake3</span></li>
- <li>Copy
-
+ <li>Run <span class="shell">make</span>.</li>
+ <li>Set <span class="shell">$COPYDIR</span> to the directory
+ you installed Quake3 to and make the copyfiles target.
+ Make sure you are changed to the owner of this path (probably
+ root).<br />
+ <span class="shell">COPYDIR="/opt/quake3" make copyfiles</span></li>
</ol>
</li>
<li><h3>Windows</h3>
- <ol>
- <li></li>
- </ol>
+ <p>Building on Windows is slightly complicated. You can either
+ use Microsoft Visual C++ or MinGW. MinGW works better currently;
+ both methods are described in the
+ <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a>
+ you already are supposed to have read.</p>
</li>
</ul>
</li>
+ <li>If everything has gone well, you should have a binary that works! If not, seek <a href="#">help</a>.</li>
</ol>
-<h2>How to submit your changes:</h2>
-<p>rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text</p>
-<p>rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text</p>
-<p>rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text</p>
+<h2>Pay your dues, contribute!</h2>
+<p>If you've come up with an improvement or fixed something, we'd love to hear about it!
+Firstly, <em>try</em> to make sure that the patch breaks less than it fixes. We don't
+require everyone to be decorated Geniuses, but do attempt to produce a patch that you've
+tested and at list sort-of understand what you're doing.</p>
+<p>Not everyone who knows C knows how to use <span class="shell">diff</span> (the tool
+you need to create patches with), and not everyone is making patches against the C code.
+That's okay, here's the 10ยข survival guide to making patches:</p>
+<ul>
+ <li>Create a patch between <em class="shell">oldfile</em> and <em class="shell">newfile</em>:<br />
+ <span class="shell">diff -u <em>oldfile</em> <em>newfile</em></span></li>
+ <li>Create a patch between directory <em class="shell">olddir</em> and <em class="shell">newdir</em>:<br />
+ <span class="shell">diff -Naur <em>olddir</em> <em>newdir</em></li>
+ <li>Apply a patch <em class="shell">amazing_new_feature.patch</em>:<br />
+ <span class="shell">patch -p0 -i <em>amazing_new_feature.patch</em></span></li>
+</ul>
+<p>For more information on <span class="shell">diff</span> and <span class="shell">patch</span>,
+read their man-pages.</p>
+<p>The prefered way to get the ball rolling on a patch is to file a <a href="http://bugs.icculus.org">bug</a>
+for your patch and attach the patch to it and then send a notice to the mailing list
+about it. If you're really so lazy that you can't do this, we would prefer you at least
+<a href="mailto:zakk@icculus.org">mail it to zakk@icculus.org</a> rather than not do
+anything.</p>