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| author | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-04 03:17:45 +0000 | 
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| committer | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-04 03:17:45 +0000 | 
| commit | f99eea8f90ce4b75aa9409a541f10fed3d4e1f55 (patch) | |
| tree | 7661bba6a39a4ee445a261a49bf658ee698179e3 /web/include | |
| parent | 7591b6b57da089e32b066d64093a014d13380583 (diff) | |
| download | ioquake3-aero-f99eea8f90ce4b75aa9409a541f10fed3d4e1f55.tar.gz ioquake3-aero-f99eea8f90ce4b75aa9409a541f10fed3d4e1f55.zip  | |
* Instructions page near-done
git-svn-id: svn://svn.icculus.org/quake3/trunk@255 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include')
| -rw-r--r-- | web/include/instruc.php | 54 | 
1 files changed, 41 insertions, 13 deletions
diff --git a/web/include/instruc.php b/web/include/instruc.php index 68361db..409009d 100644 --- a/web/include/instruc.php +++ b/web/include/instruc.php @@ -1,4 +1,6 @@  <h2>Check out and build from Subversion</h2> +<p>(This part assumes Windows users are using Cygwin. If you aren't, +<a href="http://tortoisesvn.tigris.org/">TortoiseSVN</a> is a good client.)</p>  <ol>  	<li>Change into a directory that you want the tree to be kept in.</li>  	<li>Check out the source tree:<br /> @@ -8,29 +10,55 @@  	<span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</span>)  	</li>  	<li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a> file. Really. Do it.</li> -	<li>Compile and install Quake III. +	<li>Compile and install Quake 3:  		<ul>  			<li><h3>Linux and friends</h3>  				<ol> +					<li>Install Quake 3 for Linux using the latest point release +					installer. While the Quake3 engine is Free Software, you +					still need to copy over legal PK3s like before.</li>  					<li>Change into the top level directory (it contains the  					<span class="shell">ui</span> and <span class="shell">code</span>  					directories.)</li> -					<li>Run <span class="shell">make</span></li> -					<li>Create a directory to install Quake3 into:<br /> -					<span class="shell">mkdir /usr/local/games/quake3</span></li> -					<li>Copy  -					 +					<li>Run <span class="shell">make</span>.</li> +					<li>Set <span class="shell">$COPYDIR</span> to the directory +					you installed Quake3 to	and make the copyfiles target. +					Make sure you are changed to the owner of this path (probably +					root).<br /> +					<span class="shell">COPYDIR="/opt/quake3" make copyfiles</span></li>  				</ol>  			</li>  			<li><h3>Windows</h3> -				<ol> -					<li></li> -				</ol> +				<p>Building on Windows is slightly complicated. You can either +				use Microsoft Visual C++ or MinGW. MinGW works better currently; +				both methods are described in the +				<a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">readme</a> +				you already are supposed to have read.</p>  			</li>  		</ul>  	</li> +	<li>If everything has gone well, you should have a binary that works! If not, seek <a href="#">help</a>.</li>  </ol> -<h2>How to submit your changes:</h2> -<p>rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text</p> -<p>rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text</p> -<p>rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style textrules rules rules, angry zakk-style text rules rules rules, angry zakk-style textrules rules rules, angry zakk-style text</p> +<h2>Pay your dues, contribute!</h2> +<p>If you've come up with an improvement or fixed something, we'd love to hear about it! +Firstly, <em>try</em> to make sure that the patch breaks less than it fixes. We don't +require everyone to be decorated Geniuses, but do attempt to produce a patch that you've +tested and at list sort-of understand what you're doing.</p> +<p>Not everyone who knows C knows how to use <span class="shell">diff</span> (the tool +you need to create patches with), and not everyone is making patches against the C code. +That's okay, here's the 10ยข survival guide to making patches:</p> +<ul> +	<li>Create a patch between <em class="shell">oldfile</em> and <em class="shell">newfile</em>:<br /> +	<span class="shell">diff -u <em>oldfile</em> <em>newfile</em></span></li> +	<li>Create a patch between directory <em class="shell">olddir</em> and <em class="shell">newdir</em>:<br /> +	<span class="shell">diff -Naur <em>olddir</em> <em>newdir</em></li> +	<li>Apply a patch <em class="shell">amazing_new_feature.patch</em>:<br /> +	<span class="shell">patch -p0 -i <em>amazing_new_feature.patch</em></span></li> +</ul> +<p>For more information on <span class="shell">diff</span> and <span class="shell">patch</span>, +read their man-pages.</p> +<p>The prefered way to get the ball rolling on a patch is to file a <a href="http://bugs.icculus.org">bug</a> +for your patch and attach the patch to it and then send a notice to the mailing list +about it. If you're really so lazy that you can't do this, we would prefer you at least +<a href="mailto:zakk@icculus.org">mail it to zakk@icculus.org</a> rather than not do +anything.</p>  | 
