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author | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-03-24 07:06:02 +0000 |
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committer | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-03-24 07:06:02 +0000 |
commit | f499058467a91b1db84891b2afeb540dc7d85ae1 (patch) | |
tree | 19e4441c7f4338f759349780cb018d6f1f211e89 /web/include/home.php | |
parent | 210510938b89c936dfd45f90f6076f86b8b88a6a (diff) | |
download | ioquake3-aero-f499058467a91b1db84891b2afeb540dc7d85ae1.tar.gz ioquake3-aero-f499058467a91b1db84891b2afeb540dc7d85ae1.zip |
Changes!
git-svn-id: svn://svn.icculus.org/quake3/trunk@657 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include/home.php')
-rw-r--r-- | web/include/home.php | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/web/include/home.php b/web/include/home.php deleted file mode 100644 index 5aae6b7..0000000 --- a/web/include/home.php +++ /dev/null @@ -1,31 +0,0 @@ -<p>Quake 3 engine source code was released on August 20, 2005 by the fine folks -at id Software. We thank them for that, and are continuing the mission of producing a Quake 3 that -is without fault.</p> -<img src="images/quake3_logo_web.png" class="right" alt="Logo" /> - -<h2>What's the point?</h2> -<p>This project aims to build upon id Software's Quake 3 source code release. The source -code was released on August 20, 2005 under the -<a href="http://www.gnu.org/copyleft/gpl.html" title="General Public License">GPL</a>. -Since then, we have been cleaning up, fixing bugs, and adding features. Our -eventual goal is to have created <em>the</em> open source Quake 3 distribution upon which -people base their games, ports, and mods. We also aim to keep compatibility with the id data -in perpetuity, for both single player and multiplayer, plus mods (<a href="http://www.urbanterror.net/">Urban Terror</a>, <a href="http://www.rq3.com/">Reaction Quake3</a>, etc) -Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux. -Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades -(ie. bloom lighting) would have to be disabled by default. -</p> -<p> -As an Open-Source project we expect comments and criticism to go the either the maintainer -<a href="mailto:zakk@timedoctor.org">zakk@timedoctor.org</a>, or more preferably -to the <a href="http://icculus.org/quake3/?page=discuss">mailing list</a>. -</p> -<h2>Progress</h2> -<p>While a lot is left to be done, quite a few goals have been met already. Quake 3 -now works natively on x86-64 and PowerPC architectures, plus the game builds and runs -on <a href="http://www.freebsd.org/">FreeBSD</a>, and OS X/x86! -<a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> is now used for input, -OpenGL context management, and sound, making the game a lot easier to port to new platforms -and architectures than it was before. Security holes and other problems have been repaired. -A more in-depth database of new features and working status on different platforms, plus a roadmap, are all -on the <a href="?page=status">Status</a> section.</p> |