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authorfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-03-24 07:06:02 +0000
committerfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-03-24 07:06:02 +0000
commitf499058467a91b1db84891b2afeb540dc7d85ae1 (patch)
tree19e4441c7f4338f759349780cb018d6f1f211e89 /web/include/home.php
parent210510938b89c936dfd45f90f6076f86b8b88a6a (diff)
downloadioquake3-aero-f499058467a91b1db84891b2afeb540dc7d85ae1.tar.gz
ioquake3-aero-f499058467a91b1db84891b2afeb540dc7d85ae1.zip
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git-svn-id: svn://svn.icculus.org/quake3/trunk@657 edf5b092-35ff-0310-97b2-ce42778d08ea
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-<p>Quake 3 engine source code was released on August 20, 2005 by the fine folks
-at id Software. We thank them for that, and are continuing the mission of producing a Quake 3 that
-is without fault.</p>
-<img src="images/quake3_logo_web.png" class="right" alt="Logo" />
-
-<h2>What's the point?</h2>
-<p>This project aims to build upon id Software's Quake 3 source code release. The source
-code was released on August 20, 2005 under the
-<a href="http://www.gnu.org/copyleft/gpl.html" title="General Public License">GPL</a>.
-Since then, we have been cleaning up, fixing bugs, and adding features. Our
-eventual goal is to have created <em>the</em> open source Quake 3 distribution upon which
-people base their games, ports, and mods. We also aim to keep compatibility with the id data
-in perpetuity, for both single player and multiplayer, plus mods (<a href="http://www.urbanterror.net/">Urban Terror</a>, <a href="http://www.rq3.com/">Reaction Quake3</a>, etc)
-Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux.
-Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades
-(ie. bloom lighting) would have to be disabled by default.
-</p>
-<p>
-As an Open-Source project we expect comments and criticism to go the either the maintainer
-<a href="mailto:zakk@timedoctor.org">zakk@timedoctor.org</a>, or more preferably
-to the <a href="http://icculus.org/quake3/?page=discuss">mailing list</a>.
-</p>
-<h2>Progress</h2>
-<p>While a lot is left to be done, quite a few goals have been met already. Quake 3
-now works natively on x86-64 and PowerPC architectures, plus the game builds and runs
-on <a href="http://www.freebsd.org/">FreeBSD</a>, and OS X/x86!
-<a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> is now used for input,
-OpenGL context management, and sound, making the game a lot easier to port to new platforms
-and architectures than it was before. Security holes and other problems have been repaired.
-A more in-depth database of new features and working status on different platforms, plus a roadmap, are all
-on the <a href="?page=status">Status</a> section.</p>