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authorfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-03-17 00:20:03 +0000
committerfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-03-17 00:20:03 +0000
commite68012962993b2542c0b0dc18d0f5a2b01050817 (patch)
tree6f02a0207e59a8126c4bd54cc55b9af4fdbfb37b /web/include/home.php
parentba4a14cc2fdaeff40b553aa01c37e340e8c7f558 (diff)
downloadioquake3-aero-e68012962993b2542c0b0dc18d0f5a2b01050817.tar.gz
ioquake3-aero-e68012962993b2542c0b0dc18d0f5a2b01050817.zip
Some stuff from readme and random small changes.
git-svn-id: svn://svn.icculus.org/quake3/trunk@648 edf5b092-35ff-0310-97b2-ce42778d08ea
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diff --git a/web/include/home.php b/web/include/home.php
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@@ -1,5 +1,5 @@
-<p>Quake 3 source code was released on August 20, 2005 by the fine folks at id Software.
-We thank them for that, and are continuing the mission of producing a Quake 3 that
+<p>Quake 3 engine source code was released on August 20, 2005 by the fine folks
+at id Software. We thank them for that, and are continuing the mission of producing a Quake 3 that
is without fault.</p>
<img src="images/quake3_logo_web.png" class="right" alt="Logo" />
@@ -8,9 +8,9 @@ is without fault.</p>
code was released on August 20, 2005 under the
<a href="http://www.gnu.org/copyleft/gpl.html" title="General Public License">GPL</a>.
Since then, we have been cleaning up, fixing bugs, and adding features. Our
-eventual goal is to have created <em>the</em> Open-Source Quake 3 distribution upon which
+eventual goal is to have created <em>the</em> open source Quake 3 distribution upon which
people base their games, ports, and mods. We also aim to keep compatibility with the id data
-in perpetuity, for both single player and multiplayer, plus mods (<a href="http://www.urbanterror.net/">Urban Terror</a>, <a href="http://www.rq3.com/">Reaction Quake 3</a>, etc)
+in perpetuity, for both single player and multiplayer, plus mods (<a href="http://www.urbanterror.net/">Urban Terror</a>, <a href="http://www.rq3.com/">Reaction Quake3</a>, etc)
Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux.
Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades
(ie. bloom lighting) would have to be disabled by default.