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author | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-03-17 00:20:03 +0000 |
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committer | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-03-17 00:20:03 +0000 |
commit | e68012962993b2542c0b0dc18d0f5a2b01050817 (patch) | |
tree | 6f02a0207e59a8126c4bd54cc55b9af4fdbfb37b /web/include/home.php | |
parent | ba4a14cc2fdaeff40b553aa01c37e340e8c7f558 (diff) | |
download | ioquake3-aero-e68012962993b2542c0b0dc18d0f5a2b01050817.tar.gz ioquake3-aero-e68012962993b2542c0b0dc18d0f5a2b01050817.zip |
Some stuff from readme and random small changes.
git-svn-id: svn://svn.icculus.org/quake3/trunk@648 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include/home.php')
-rw-r--r-- | web/include/home.php | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/web/include/home.php b/web/include/home.php index 14c46f8..5aae6b7 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -1,5 +1,5 @@ -<p>Quake 3 source code was released on August 20, 2005 by the fine folks at id Software. -We thank them for that, and are continuing the mission of producing a Quake 3 that +<p>Quake 3 engine source code was released on August 20, 2005 by the fine folks +at id Software. We thank them for that, and are continuing the mission of producing a Quake 3 that is without fault.</p> <img src="images/quake3_logo_web.png" class="right" alt="Logo" /> @@ -8,9 +8,9 @@ is without fault.</p> code was released on August 20, 2005 under the <a href="http://www.gnu.org/copyleft/gpl.html" title="General Public License">GPL</a>. Since then, we have been cleaning up, fixing bugs, and adding features. Our -eventual goal is to have created <em>the</em> Open-Source Quake 3 distribution upon which +eventual goal is to have created <em>the</em> open source Quake 3 distribution upon which people base their games, ports, and mods. We also aim to keep compatibility with the id data -in perpetuity, for both single player and multiplayer, plus mods (<a href="http://www.urbanterror.net/">Urban Terror</a>, <a href="http://www.rq3.com/">Reaction Quake 3</a>, etc) +in perpetuity, for both single player and multiplayer, plus mods (<a href="http://www.urbanterror.net/">Urban Terror</a>, <a href="http://www.rq3.com/">Reaction Quake3</a>, etc) Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux. Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades (ie. bloom lighting) would have to be disabled by default. |