From e68012962993b2542c0b0dc18d0f5a2b01050817 Mon Sep 17 00:00:00 2001 From: floam Date: Fri, 17 Mar 2006 00:20:03 +0000 Subject: Some stuff from readme and random small changes. git-svn-id: svn://svn.icculus.org/quake3/trunk@648 edf5b092-35ff-0310-97b2-ce42778d08ea --- web/include/home.php | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'web/include/home.php') diff --git a/web/include/home.php b/web/include/home.php index 14c46f8..5aae6b7 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -1,5 +1,5 @@ -

Quake 3 source code was released on August 20, 2005 by the fine folks at id Software. -We thank them for that, and are continuing the mission of producing a Quake 3 that +

Quake 3 engine source code was released on August 20, 2005 by the fine folks +at id Software. We thank them for that, and are continuing the mission of producing a Quake 3 that is without fault.

Logo @@ -8,9 +8,9 @@ is without fault.

code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features. Our -eventual goal is to have created the Open-Source Quake 3 distribution upon which +eventual goal is to have created the open source Quake 3 distribution upon which people base their games, ports, and mods. We also aim to keep compatibility with the id data -in perpetuity, for both single player and multiplayer, plus mods (Urban Terror, Reaction Quake 3, etc) +in perpetuity, for both single player and multiplayer, plus mods (Urban Terror, Reaction Quake3, etc) Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux. Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades (ie. bloom lighting) would have to be disabled by default. -- cgit v1.2.3