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authorfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-03-24 07:06:02 +0000
committerfloam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-03-24 07:06:02 +0000
commitf499058467a91b1db84891b2afeb540dc7d85ae1 (patch)
tree19e4441c7f4338f759349780cb018d6f1f211e89 /web/include/get.php
parent210510938b89c936dfd45f90f6076f86b8b88a6a (diff)
downloadioquake3-aero-f499058467a91b1db84891b2afeb540dc7d85ae1.tar.gz
ioquake3-aero-f499058467a91b1db84891b2afeb540dc7d85ae1.zip
Changes!
git-svn-id: svn://svn.icculus.org/quake3/trunk@657 edf5b092-35ff-0310-97b2-ce42778d08ea
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-
-<p class="angryzakk">The Quake 3 engine is open source, this does <strong>not</strong>
-mean that Quake III: Arena the game is free. You must purchase the game to use the data!</p>
-<h2>Get icculus.org/quake3</h2>
-<p>There are three methods of installation. The preffered way is to use an official
-installer.</p>
-<ul>
- <li><a href="?page=get&amp;method=official">Offical Installers</a></li>
- <li><a href="?page=get&amp;method=unofficial">Unofficial installers and packages</a></li>
- <li><a href="?page=get&amp;method=source">Build from source-code</a></li>
-</ul>
-<?php
-include("downloads.php");
-
-foreach ($downloads as $os => $desc) {
- $installers .= "<li>$desc</li>\n";
-}
-
-$official ="
-<h2>Sanctioned Installers</h2>
-<p>We have provided installers for the most popular platforms icculus.org/quake3
-supports. These have been tested, and if they do not work you can report bugs to us
-about them.</p>
-<ul>
- $installers
-</ul>";
-
-$unofficial = '<h2>Using packages for your Operating System</h2>
-<p>If you\'re lucky your Operating System provider or someone else using it may have already
-done all of the work for you. Please report problems with these to those who are
-guilty.</p>
-<ul>
- <li>
- <h3>Debian &amp; Ubuntu</h3>
- <p>There are packages for the i386 and amd64 versions of
- Ubuntu and Debian Linux, thanks to <a href="http://wwwcip.informatik.uni-erlangen.de/~sibrklei/">
- Bruno "Fuddl" Kleinert</a>.</p>
- <ul>
- <li><a href="http://wwwcip.informatik.uni-erlangen.de/~sibrklei/debian/unstable/">
- Packages for Debian Linux.</a> These are intended for Debian unstable.</li>
- <li><a href="http://wwwcip.informatik.uni-erlangen.de/~sibrklei/ubuntu/breezy">
- Packages for Ubuntu Linux.</a> These are intended for Ubuntu Breezy.</li>
- </ul>
- <p>To install these, as root run <tt>dpkg -i
- <em>package.deb</em></tt>.</p>
- <p>There are also i686 <a href="http://www.xs4all.nl/~bruijn9/quake3/breezy/">binaries
- built on Ubuntu</a> made by Pascal de Bruijn. Untar this into /opt/
- or where ever you keep weird isolated installs. There is a decent
- chance these will work on most distributions, these are not
- <tt>.deb</tt>s.</p>
- </li>
- <li>
- <h3>Fedora Core, RHEL</h3>
- <p>Ed "Sketch" Byrne has been so kind as to provide i386 RPMs for
- <a href="http://www.openverse.com/quake3/"> Fedora Core 3, Fedora
- Core 4, and RedHat Enterprise Linux 4</a>. Be sure to read his
- <a href="http://www.openverse.com/quake3/Readme.html">Readme</a>
- to learn how to install it.</p>
- </li>
- <li>
- <h3>Gentoo</h3>
- <p><a href="http://www.gentoo.org/">Gentoo</a> users can just <tt>
- emerge quake3</tt> to get a recent snapshot of our Subversion repository.</p>
- </li>
-</ul>';
-
-$source =
-'<h2>Check out and build from Subversion</h2>
-<h3>Prerequisites</h3>
-<ul>
- <li><a href="http://libsdl.org/">SDL</a> is required (everywhere but Windows), Linux users need development packages if they want to compile the game. You can optionally disable SDL in the Makefile but this configuration is currently untested.</li>
- <li><a href="http://www.openal.org/">OpenAL</a> is optionally disable-able. Apple Mac OS X 10.4 comes with OpenAL.</li>
- <li><a href="http://subversion.tigris.org/">Subversion</a> is used for acquiring our modified version of the id source code. If you\'re using a binary package, then you won\'t need this.</li>
- <li><a href="http://www.apple.com/">Apple Mac OS X</a> users need X Code installed for gcc, and <a href="http://metissian.com/projects/macosx/subversion/">subversion</a> and other interesting things.</li>
-</ul>
-<p><em>This part assumes Windows users are using <a href="http://www.cygwin.com">Cygwin</a>.
-If you aren\'t, <a href="http://tortoisesvn.tigris.org/">TortoiseSVN</a> is a good
-client.</em></p>
-<ol>
- <li>Change into a directory that you want the tree to be kept in.</li>
- <li>Check out the source tree:<br />
- <tt>svn co svn://svn.icculus.org/quake3/trunk quake3</tt>
- <br />
- (You can check out a specific revision with the -r option, like this:
- <tt>svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</tt>)
- </li>
- <li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/README">README</a>
- file. Really. Do it.</li>
- <li>Compile and install icculus.org/quake3:
- <ul>
- <li><h3>Linux and friends</h3>
- <p>We all can compile it ourselves:</p>
- <ol>
- <li>Agree to the EULA and grab the <a href="?page=getdata">
- updated <tt>pk3</tt> files</a>. Extract it to someplace like
- <tt>/opt/quake3</tt>.</li>
- <li>Change into the top level directory (it contains
- the <tt>ui</tt> and
- <tt>code</tt> directories.)</li>
- <li>Run <tt>make</tt>.</li>
- <li>Set <tt>$COPYDIR</tt> to the
- directory you installed Quake3 to and make
- the copyfiles target. Make sure you are
- changed to the owner of this path (probably
- root).<br />
- <tt>COPYDIR="/opt/quake3" make copyfiles</tt>
- </li>
- </ol>
- </li>
- <li><h3>Mac OS X</h3>
- <ol>
- <li>Change into the top level directory (it contains
- the <tt>ui</tt> and
- <tt>code</tt> directories.)</li>
- <li>Run <tt>make</tt>.</li>
- <li>Install the latest point release for OS X.</li>
- <li>Copy <tt>ioquake3.ppc</tt>
- in <tt>build/release-darwin-ppc/</tt>
- to <tt>/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</tt>.</li>
- <li>You need a libSDL-1.2.0.dylib in that .app\'s
- MacOS directory.</li>
- <li>You need to copy your <tt>pak0.pk3</tt>
- from your Quake 3 CD-ROM\'s <tt>/baseq3</tt>
- directory to your <tt>/Applications/Quake3/baseq3</tt>
- directory.</li>
- <li>Ditto for the Team Arena mission pack, though
- you would be substituting <tt>baseq3</tt>
- in the above example for <tt>missionpack</tt>.</li>
- </ol>
- <p>After you\'ve done all of that, you can double click
- on the <tt>.app</tt> file, or change to
- the <tt>/Applications/Quake3/</tt> directory in a terminal
- and run the binary.
- </p>
- </li>
- <li><h3>Windows</h3>
- <p>Building on Windows is slightly complicated.
- You can either use Microsoft Visual C++ or MinGW.
- MinGW works better currently; both methods are described
- in the
- <a href="http://svn.icculus.org/*checkout*/quake3/trunk/README">README</a>
- that you already are supposed to have read.</p>
- </li>
- </ul>
- </li>
- <li>If everything has gone well, you should have a binary that works! If not, seek
- <a href="?page=help">help</a>.</li>
-</ol>';
-
-switch ($_GET['method']){
- case "official":
- echo $official;
- break;
- case "unofficial":
- echo $unofficial;
- break;
- case "source":
- echo $source;
- break;
- default:
- echo $official;
- break;
-}
-?>