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author | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-03-24 07:06:02 +0000 |
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committer | floam <floam@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-03-24 07:06:02 +0000 |
commit | f499058467a91b1db84891b2afeb540dc7d85ae1 (patch) | |
tree | 19e4441c7f4338f759349780cb018d6f1f211e89 /web/include/get.php | |
parent | 210510938b89c936dfd45f90f6076f86b8b88a6a (diff) | |
download | ioquake3-aero-f499058467a91b1db84891b2afeb540dc7d85ae1.tar.gz ioquake3-aero-f499058467a91b1db84891b2afeb540dc7d85ae1.zip |
Changes!
git-svn-id: svn://svn.icculus.org/quake3/trunk@657 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'web/include/get.php')
-rw-r--r-- | web/include/get.php | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/web/include/get.php b/web/include/get.php deleted file mode 100644 index 0f02a96..0000000 --- a/web/include/get.php +++ /dev/null @@ -1,164 +0,0 @@ - -<p class="angryzakk">The Quake 3 engine is open source, this does <strong>not</strong> -mean that Quake III: Arena the game is free. You must purchase the game to use the data!</p> -<h2>Get icculus.org/quake3</h2> -<p>There are three methods of installation. The preffered way is to use an official -installer.</p> -<ul> - <li><a href="?page=get&method=official">Offical Installers</a></li> - <li><a href="?page=get&method=unofficial">Unofficial installers and packages</a></li> - <li><a href="?page=get&method=source">Build from source-code</a></li> -</ul> -<?php -include("downloads.php"); - -foreach ($downloads as $os => $desc) { - $installers .= "<li>$desc</li>\n"; -} - -$official =" -<h2>Sanctioned Installers</h2> -<p>We have provided installers for the most popular platforms icculus.org/quake3 -supports. These have been tested, and if they do not work you can report bugs to us -about them.</p> -<ul> - $installers -</ul>"; - -$unofficial = '<h2>Using packages for your Operating System</h2> -<p>If you\'re lucky your Operating System provider or someone else using it may have already -done all of the work for you. Please report problems with these to those who are -guilty.</p> -<ul> - <li> - <h3>Debian & Ubuntu</h3> - <p>There are packages for the i386 and amd64 versions of - Ubuntu and Debian Linux, thanks to <a href="http://wwwcip.informatik.uni-erlangen.de/~sibrklei/"> - Bruno "Fuddl" Kleinert</a>.</p> - <ul> - <li><a href="http://wwwcip.informatik.uni-erlangen.de/~sibrklei/debian/unstable/"> - Packages for Debian Linux.</a> These are intended for Debian unstable.</li> - <li><a href="http://wwwcip.informatik.uni-erlangen.de/~sibrklei/ubuntu/breezy"> - Packages for Ubuntu Linux.</a> These are intended for Ubuntu Breezy.</li> - </ul> - <p>To install these, as root run <tt>dpkg -i - <em>package.deb</em></tt>.</p> - <p>There are also i686 <a href="http://www.xs4all.nl/~bruijn9/quake3/breezy/">binaries - built on Ubuntu</a> made by Pascal de Bruijn. Untar this into /opt/ - or where ever you keep weird isolated installs. There is a decent - chance these will work on most distributions, these are not - <tt>.deb</tt>s.</p> - </li> - <li> - <h3>Fedora Core, RHEL</h3> - <p>Ed "Sketch" Byrne has been so kind as to provide i386 RPMs for - <a href="http://www.openverse.com/quake3/"> Fedora Core 3, Fedora - Core 4, and RedHat Enterprise Linux 4</a>. Be sure to read his - <a href="http://www.openverse.com/quake3/Readme.html">Readme</a> - to learn how to install it.</p> - </li> - <li> - <h3>Gentoo</h3> - <p><a href="http://www.gentoo.org/">Gentoo</a> users can just <tt> - emerge quake3</tt> to get a recent snapshot of our Subversion repository.</p> - </li> -</ul>'; - -$source = -'<h2>Check out and build from Subversion</h2> -<h3>Prerequisites</h3> -<ul> - <li><a href="http://libsdl.org/">SDL</a> is required (everywhere but Windows), Linux users need development packages if they want to compile the game. You can optionally disable SDL in the Makefile but this configuration is currently untested.</li> - <li><a href="http://www.openal.org/">OpenAL</a> is optionally disable-able. Apple Mac OS X 10.4 comes with OpenAL.</li> - <li><a href="http://subversion.tigris.org/">Subversion</a> is used for acquiring our modified version of the id source code. If you\'re using a binary package, then you won\'t need this.</li> - <li><a href="http://www.apple.com/">Apple Mac OS X</a> users need X Code installed for gcc, and <a href="http://metissian.com/projects/macosx/subversion/">subversion</a> and other interesting things.</li> -</ul> -<p><em>This part assumes Windows users are using <a href="http://www.cygwin.com">Cygwin</a>. -If you aren\'t, <a href="http://tortoisesvn.tigris.org/">TortoiseSVN</a> is a good -client.</em></p> -<ol> - <li>Change into a directory that you want the tree to be kept in.</li> - <li>Check out the source tree:<br /> - <tt>svn co svn://svn.icculus.org/quake3/trunk quake3</tt> - <br /> - (You can check out a specific revision with the -r option, like this: - <tt>svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</tt>) - </li> - <li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/README">README</a> - file. Really. Do it.</li> - <li>Compile and install icculus.org/quake3: - <ul> - <li><h3>Linux and friends</h3> - <p>We all can compile it ourselves:</p> - <ol> - <li>Agree to the EULA and grab the <a href="?page=getdata"> - updated <tt>pk3</tt> files</a>. Extract it to someplace like - <tt>/opt/quake3</tt>.</li> - <li>Change into the top level directory (it contains - the <tt>ui</tt> and - <tt>code</tt> directories.)</li> - <li>Run <tt>make</tt>.</li> - <li>Set <tt>$COPYDIR</tt> to the - directory you installed Quake3 to and make - the copyfiles target. Make sure you are - changed to the owner of this path (probably - root).<br /> - <tt>COPYDIR="/opt/quake3" make copyfiles</tt> - </li> - </ol> - </li> - <li><h3>Mac OS X</h3> - <ol> - <li>Change into the top level directory (it contains - the <tt>ui</tt> and - <tt>code</tt> directories.)</li> - <li>Run <tt>make</tt>.</li> - <li>Install the latest point release for OS X.</li> - <li>Copy <tt>ioquake3.ppc</tt> - in <tt>build/release-darwin-ppc/</tt> - to <tt>/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</tt>.</li> - <li>You need a libSDL-1.2.0.dylib in that .app\'s - MacOS directory.</li> - <li>You need to copy your <tt>pak0.pk3</tt> - from your Quake 3 CD-ROM\'s <tt>/baseq3</tt> - directory to your <tt>/Applications/Quake3/baseq3</tt> - directory.</li> - <li>Ditto for the Team Arena mission pack, though - you would be substituting <tt>baseq3</tt> - in the above example for <tt>missionpack</tt>.</li> - </ol> - <p>After you\'ve done all of that, you can double click - on the <tt>.app</tt> file, or change to - the <tt>/Applications/Quake3/</tt> directory in a terminal - and run the binary. - </p> - </li> - <li><h3>Windows</h3> - <p>Building on Windows is slightly complicated. - You can either use Microsoft Visual C++ or MinGW. - MinGW works better currently; both methods are described - in the - <a href="http://svn.icculus.org/*checkout*/quake3/trunk/README">README</a> - that you already are supposed to have read.</p> - </li> - </ul> - </li> - <li>If everything has gone well, you should have a binary that works! If not, seek - <a href="?page=help">help</a>.</li> -</ol>'; - -switch ($_GET['method']){ - case "official": - echo $official; - break; - case "unofficial": - echo $unofficial; - break; - case "source": - echo $source; - break; - default: - echo $official; - break; -} -?> |