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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
commit952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch)
tree91b84d9be7afad7e99ac64a640a65b6cb5081900 /q3radiant/ZView.cpp
parentc2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff)
downloadioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz
ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/ZView.cpp')
-rwxr-xr-xq3radiant/ZView.cpp163
1 files changed, 163 insertions, 0 deletions
diff --git a/q3radiant/ZView.cpp b/q3radiant/ZView.cpp
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+++ b/q3radiant/ZView.cpp
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// ZView.cpp : implementation file
+//
+
+#include "stdafx.h"
+#include "Radiant.h"
+#include "ZView.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// CZView
+
+IMPLEMENT_DYNCREATE(CZView, CView)
+
+CZView::CZView()
+{
+}
+
+CZView::~CZView()
+{
+}
+
+
+BEGIN_MESSAGE_MAP(CZView, CView)
+ //{{AFX_MSG_MAP(CZView)
+ ON_WM_CREATE()
+ ON_WM_KEYDOWN()
+ ON_WM_SIZE()
+ ON_WM_DESTROY()
+ ON_WM_LBUTTONUP()
+ ON_WM_LBUTTONDOWN()
+ ON_WM_RBUTTONUP()
+ ON_WM_RBUTTONDOWN()
+ ON_WM_MOUSEMOVE()
+ ON_WM_GETMINMAXINFO()
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+/////////////////////////////////////////////////////////////////////////////
+// CZView drawing
+
+void CZView::OnDraw(CDC* pDC)
+{
+ CDocument* pDoc = GetDocument();
+ // TODO: add draw code here
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// CZView diagnostics
+
+#ifdef _DEBUG
+void CZView::AssertValid() const
+{
+ CView::AssertValid();
+}
+
+void CZView::Dump(CDumpContext& dc) const
+{
+ CView::Dump(dc);
+}
+#endif //_DEBUG
+
+/////////////////////////////////////////////////////////////////////////////
+// CZView message handlers
+
+int CZView::OnCreate(LPCREATESTRUCT lpCreateStruct)
+{
+ if (CView::OnCreate(lpCreateStruct) == -1)
+ return -1;
+
+
+ return 0;
+}
+
+void CZView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
+{
+ // TODO: Add your message handler code here and/or call default
+
+ CView::OnKeyDown(nChar, nRepCnt, nFlags);
+}
+
+void CZView::OnSize(UINT nType, int cx, int cy)
+{
+ CView::OnSize(nType, cx, cy);
+
+ // TODO: Add your message handler code here
+
+}
+
+void CZView::OnDestroy()
+{
+ CView::OnDestroy();
+
+ // TODO: Add your message handler code here
+
+}
+
+void CZView::OnLButtonUp(UINT nFlags, CPoint point)
+{
+ // TODO: Add your message handler code here and/or call default
+
+ CView::OnLButtonUp(nFlags, point);
+}
+
+void CZView::OnLButtonDown(UINT nFlags, CPoint point)
+{
+ // TODO: Add your message handler code here and/or call default
+
+ CView::OnLButtonDown(nFlags, point);
+}
+
+void CZView::OnRButtonUp(UINT nFlags, CPoint point)
+{
+ // TODO: Add your message handler code here and/or call default
+
+ CView::OnRButtonUp(nFlags, point);
+}
+
+void CZView::OnRButtonDown(UINT nFlags, CPoint point)
+{
+ // TODO: Add your message handler code here and/or call default
+
+ CView::OnRButtonDown(nFlags, point);
+}
+
+void CZView::OnMouseMove(UINT nFlags, CPoint point)
+{
+ // TODO: Add your message handler code here and/or call default
+
+ CView::OnMouseMove(nFlags, point);
+}
+
+void CZView::OnGetMinMaxInfo(MINMAXINFO FAR* lpMMI)
+{
+ // TODO: Add your message handler code here and/or call default
+
+ CView::OnGetMinMaxInfo(lpMMI);
+}