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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 05:42:38 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 05:42:38 +0000 |
commit | 2177daffd38e1b372613a716d6d18d274d4b6b48 (patch) | |
tree | 266f200f6e994b58cd2edd1977e38f33ae8d1432 /q3radiant/QEDEFS.H | |
parent | 66e25509ada30d13e64db67df8365c75f1ccd059 (diff) | |
download | ioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.tar.gz ioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.zip |
See the readme.
git-svn-id: svn://svn.icculus.org/quake3/trunk@4 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/QEDEFS.H')
-rwxr-xr-x | q3radiant/QEDEFS.H | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/q3radiant/QEDEFS.H b/q3radiant/QEDEFS.H deleted file mode 100755 index 355787d..0000000 --- a/q3radiant/QEDEFS.H +++ /dev/null @@ -1,164 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#ifndef __QEDEFS_H__
-#define __QEDEFS_H__
-
-#define QE_VERSION 0x0501
-
-#define QE3_STYLE (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU | WS_CHILD)
-#define QE3_STYLE2 (WS_OVERLAPPED | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_SYSMENU)
-#define QE3_CHILDSTYLE (WS_OVERLAPPED | WS_MINIMIZEBOX | WS_THICKFRAME | WS_CAPTION | WS_VISIBLE | WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_MAXIMIZEBOX)
-
-#define QE3_SPLITTER_STYLE (WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS)
-
-
-
-#define QE_AUTOSAVE_INTERVAL 5 // number of minutes between autosaves
-
-#define _3DFXCAMERA_WINDOW_CLASS "Q3DFXCamera"
-#define CAMERA_WINDOW_CLASS "QCamera"
-#define XY_WINDOW_CLASS "QXY"
-#define Z_WINDOW_CLASS "QZ"
-#define ENT_WINDOW_CLASS "QENT"
-#define TEXTURE_WINDOW_CLASS "QTEX"
-
-#define ZWIN_WIDTH 40
-#define CWIN_SIZE (0.4)
-
-#define MAX_EDGES 512
-//#define MAX_POINTS 1024
-#define MAX_POINTS 2048
-
-#define MAX_TERRA_POINTS 4096
-
-#define CMD_TEXTUREWAD 60000
-#define CMD_BSPCOMMAND 61000
-
-#define PITCH 0
-#define YAW 1
-#define ROLL 2
-
-#define QE_TIMER0 1
-
-#define PLANE_X 0
-#define PLANE_Y 1
-#define PLANE_Z 2
-#define PLANE_ANYX 3
-#define PLANE_ANYY 4
-#define PLANE_ANYZ 5
-
-#define ON_EPSILON 0.01
-
-#define KEY_FORWARD 1
-#define KEY_BACK 2
-#define KEY_TURNLEFT 4
-#define KEY_TURNRIGHT 8
-#define KEY_LEFT 16
-#define KEY_RIGHT 32
-#define KEY_LOOKUP 64
-#define KEY_LOOKDOWN 128
-#define KEY_UP 256
-#define KEY_DOWN 512
-
-// xy.c
-#define EXCLUDE_LIGHTS 0x01
-#define EXCLUDE_ENT 0x02
-#define EXCLUDE_PATHS 0x04
-#define EXCLUDE_WATER 0x08
-#define EXCLUDE_WORLD 0x10
-#define EXCLUDE_CLIP 0x20
-#define EXCLUDE_DETAIL 0x40
-#define EXCLUDE_CURVES 0x80
-#define INCLUDE_EASY 0x100
-#define INCLUDE_NORMAL 0x200
-#define INCLUDE_HARD 0x400
-#define INCLUDE_DEATHMATCH 0x800
-#define EXCLUDE_HINT 0x1000
-#define EXCLUDE_CAULK 0x2000
-#define EXCLUDE_ANGLES 0x4000
-#define EXCLUDE_TERRAIN 0x8000
-
-
-//
-// menu indexes for modifying menus
-//
-#define MENU_VIEW 2
-#define MENU_BSP 4
-#define MENU_TEXTURE 6
-#define MENU_PLUGIN 11
-
-
-// odd things not in windows header...
-#define VK_COMMA 188
-#define VK_PERIOD 190
-
-/*
-** window bits
-*/
-//++timo moved to qertypes.h
-// clean
-/*
-#define W_CAMERA 0x0001
-#define W_XY 0x0002
-#define W_XY_OVERLAY 0x0004
-#define W_Z 0x0008
-#define W_TEXTURE 0x0010
-#define W_Z_OVERLAY 0x0020
-#define W_CONSOLE 0x0040
-#define W_ENTITY 0x0080
-#define W_CAMERA_IFON 0x0100
-#define W_XZ 0x0200 //--| only used for patch vertex manip stuff
-#define W_YZ 0x0400 //--|
-#define W_ALL 0xFFFFFFFF
-*/
-
-#define COLOR_TEXTUREBACK 0
-#define COLOR_GRIDBACK 1
-#define COLOR_GRIDMINOR 2
-#define COLOR_GRIDMAJOR 3
-#define COLOR_CAMERABACK 4
-#define COLOR_ENTITY 5
-#define COLOR_GRIDBLOCK 6
-#define COLOR_GRIDTEXT 7
-#define COLOR_BRUSHES 8
-#define COLOR_SELBRUSHES 9
-#define COLOR_CLIPPER 10
-#define COLOR_VIEWNAME 11
-#define COLOR_LAST 12
-
-// classes
-#define ENTITY_WIREFRAME 0x00001
-#define ENTITY_SKIN_MODEL 0x00010
-#define ENTITY_SELECTED_ONLY 0x00100
-#define ENTITY_BOXED 0x01000
-
-// menu settings
-#define ENTITY_BOX 0x01000
-#define ENTITY_WIRE 0x00001
-#define ENTITY_SELECTED 0x00101
-#define ENTITY_SKINNED 0x00010
-#define ENTITY_SKINNED_BOXED 0x01010
-#define ENTITY_SELECTED_SKIN 0x00110
-
-
-
-#endif
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