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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 05:42:38 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 05:42:38 +0000
commit2177daffd38e1b372613a716d6d18d274d4b6b48 (patch)
tree266f200f6e994b58cd2edd1977e38f33ae8d1432 /q3radiant/IShaders.cpp
parent66e25509ada30d13e64db67df8365c75f1ccd059 (diff)
downloadioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.tar.gz
ioquake3-aero-2177daffd38e1b372613a716d6d18d274d4b6b48.zip
See the readme.
git-svn-id: svn://svn.icculus.org/quake3/trunk@4 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/IShaders.cpp')
-rwxr-xr-xq3radiant/IShaders.cpp86
1 files changed, 0 insertions, 86 deletions
diff --git a/q3radiant/IShaders.cpp b/q3radiant/IShaders.cpp
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--- a/q3radiant/IShaders.cpp
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-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//-----------------------------------------------------------------------------
-//
-// $LogFile$
-// $Revision: 1.1.2.2 $
-// $Author: ttimo $
-// $Date: 2000/02/24 22:24:45 $
-// $Log: IShaders.cpp,v $
-// Revision 1.1.2.2 2000/02/24 22:24:45 ttimo
-// RC2
-//
-// Revision 1.1.2.1 2000/02/11 03:52:30 ttimo
-// working on the IShader interface
-//
-//
-// DESCRIPTION:
-// implementation of the shaders / textures interface
-//
-
-#include "stdafx.h"
-
-//++timo NOTE: this whole part is evolving on a seperate branch on SourceForge
-// will eventually turn into a major rewrite of the shader / texture code
-
-// this is a modified version of Texture_ForName
-qtexture_t* WINAPI QERApp_TryTextureForName(const char* name)
-{
- qtexture_t *q;
- char filename[1024];
- for (q=g_qeglobals.d_qtextures ; q ; q=q->next)
- {
- if (!strcmp(name, q->filename))
- return q;
- }
- // try loading from file .. this is a copy of the worst part of Texture_ForName
- char cWork[1024];
- sprintf (filename, "%s/%s.tga", ValueForKey (g_qeglobals.d_project_entity, "texturepath"), name);
- QE_ConvertDOSToUnixName( cWork, filename );
- strcpy(filename, cWork);
- unsigned char* pPixels = NULL;
- int nWidth;
- int nHeight;
- LoadImage(filename, &pPixels, &nWidth, &nHeight);
- if (pPixels == NULL)
- {
- // try jpg
- // blatant assumption of .tga should be fine since we sprintf'd it above
- int nLen = strlen(filename);
- filename[nLen-3] = 'j';
- filename[nLen-2] = 'p';
- filename[nLen-1] = 'g';
- LoadImage(filename, &pPixels, &nWidth, &nHeight);
- }
- if (pPixels)
- {
- q = Texture_LoadTGATexture(pPixels, nWidth, nHeight, NULL, 0, 0, 0);
- //++timo storing the filename .. will be removed by shader code cleanup
- // this is dirty, and we sure miss some places were we should fill the filename info
- strcpy( q->filename, name );
- SetNameShaderInfo(q, filename, name);
- Sys_Printf ("done.\n", name);
- free(pPixels);
- return q;
- }
- return NULL;
-}