From 2177daffd38e1b372613a716d6d18d274d4b6b48 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 05:42:38 +0000 Subject: See the readme. git-svn-id: svn://svn.icculus.org/quake3/trunk@4 edf5b092-35ff-0310-97b2-ce42778d08ea --- q3radiant/IShaders.cpp | 86 -------------------------------------------------- 1 file changed, 86 deletions(-) delete mode 100755 q3radiant/IShaders.cpp (limited to 'q3radiant/IShaders.cpp') diff --git a/q3radiant/IShaders.cpp b/q3radiant/IShaders.cpp deleted file mode 100755 index b68f2d4..0000000 --- a/q3radiant/IShaders.cpp +++ /dev/null @@ -1,86 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -//----------------------------------------------------------------------------- -// -// $LogFile$ -// $Revision: 1.1.2.2 $ -// $Author: ttimo $ -// $Date: 2000/02/24 22:24:45 $ -// $Log: IShaders.cpp,v $ -// Revision 1.1.2.2 2000/02/24 22:24:45 ttimo -// RC2 -// -// Revision 1.1.2.1 2000/02/11 03:52:30 ttimo -// working on the IShader interface -// -// -// DESCRIPTION: -// implementation of the shaders / textures interface -// - -#include "stdafx.h" - -//++timo NOTE: this whole part is evolving on a seperate branch on SourceForge -// will eventually turn into a major rewrite of the shader / texture code - -// this is a modified version of Texture_ForName -qtexture_t* WINAPI QERApp_TryTextureForName(const char* name) -{ - qtexture_t *q; - char filename[1024]; - for (q=g_qeglobals.d_qtextures ; q ; q=q->next) - { - if (!strcmp(name, q->filename)) - return q; - } - // try loading from file .. this is a copy of the worst part of Texture_ForName - char cWork[1024]; - sprintf (filename, "%s/%s.tga", ValueForKey (g_qeglobals.d_project_entity, "texturepath"), name); - QE_ConvertDOSToUnixName( cWork, filename ); - strcpy(filename, cWork); - unsigned char* pPixels = NULL; - int nWidth; - int nHeight; - LoadImage(filename, &pPixels, &nWidth, &nHeight); - if (pPixels == NULL) - { - // try jpg - // blatant assumption of .tga should be fine since we sprintf'd it above - int nLen = strlen(filename); - filename[nLen-3] = 'j'; - filename[nLen-2] = 'p'; - filename[nLen-1] = 'g'; - LoadImage(filename, &pPixels, &nWidth, &nHeight); - } - if (pPixels) - { - q = Texture_LoadTGATexture(pPixels, nWidth, nHeight, NULL, 0, 0, 0); - //++timo storing the filename .. will be removed by shader code cleanup - // this is dirty, and we sure miss some places were we should fill the filename info - strcpy( q->filename, name ); - SetNameShaderInfo(q, filename, name); - Sys_Printf ("done.\n", name); - free(pPixels); - return q; - } - return NULL; -} -- cgit v1.2.3