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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 |
commit | 952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch) | |
tree | 91b84d9be7afad7e99ac64a640a65b6cb5081900 /q3radiant/FNMATCH.CPP | |
parent | c2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff) | |
download | ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip |
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3radiant/FNMATCH.CPP')
-rwxr-xr-x | q3radiant/FNMATCH.CPP | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/q3radiant/FNMATCH.CPP b/q3radiant/FNMATCH.CPP new file mode 100755 index 0000000..f7679d5 --- /dev/null +++ b/q3radiant/FNMATCH.CPP @@ -0,0 +1,87 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#include "stdafx.h"
+#include <stdlib.h>
+
+#define Reg1 register
+int match(char *mask, char *name)
+{
+ Reg1 unsigned char *m = (unsigned char *)mask, *n = (unsigned char *)name;
+ char *ma = mask, *na = name;
+ int wild = 0, q = 0;
+
+ while (1)
+ {
+ if (*m == '*')
+ {
+ while (*m == '*')
+ m++;
+ wild = 1;
+ ma = (char *)m;
+ na = (char *)n;
+ }
+
+ if (!*m)
+ {
+ if (!*n)
+ return 0;
+ for (m--; (m > (unsigned char *)mask) && (*m == '?'); m--)
+ ;
+ if ((*m == '*') && (m > (unsigned char *)mask) &&
+ (m[-1] != '\\'))
+ return 0;
+ if (!wild)
+ return 1;
+ m = (unsigned char *)ma;
+ n = (unsigned char *)++na;
+ }
+ else if (!*n)
+ {
+ while(*m == '*')
+ m++;
+ return (*m != 0);
+ }
+ if ((*m == '\\') && ((m[1] == '*') || (m[1] == '?')))
+ {
+ m++;
+ q = 1;
+ }
+ else
+ q = 0;
+
+ if ((tolower(*m) != tolower(*n)) && ((*m != '?') || q))
+ {
+ if (!wild)
+ return 1;
+ m = (unsigned char *)ma;
+ n = (unsigned char *)++na;
+ }
+ else
+ {
+ if (*m)
+ m++;
+ if (*n)
+ n++;
+ }
+ }
+}
+
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