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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /q3map/mesh.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3map/mesh.h')
-rwxr-xr-xq3map/mesh.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/q3map/mesh.h b/q3map/mesh.h
index 06f5684..ee338d4 100755
--- a/q3map/mesh.h
+++ b/q3map/mesh.h
@@ -19,30 +19,30 @@ along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
-
-// mesh.h
-
-
-typedef struct {
- int width, height;
- drawVert_t *verts;
-} mesh_t;
-
-#define MAX_EXPANDED_AXIS 128
-
-extern int originalWidths[MAX_EXPANDED_AXIS];
-extern int originalHeights[MAX_EXPANDED_AXIS];
-
-void FreeMesh( mesh_t *m );
-mesh_t *CopyMesh( mesh_t *mesh );
-void PrintMesh( mesh_t *m );
-mesh_t *TransposeMesh( mesh_t *in );
-void InvertMesh( mesh_t *m );
-mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
-mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int widthtable[], int heighttable[]);
-mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
-void MakeMeshNormals( mesh_t in );
-void PutMeshOnCurve( mesh_t in );
-
-
-void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up);
+
+// mesh.h
+
+
+typedef struct {
+ int width, height;
+ drawVert_t *verts;
+} mesh_t;
+
+#define MAX_EXPANDED_AXIS 128
+
+extern int originalWidths[MAX_EXPANDED_AXIS];
+extern int originalHeights[MAX_EXPANDED_AXIS];
+
+void FreeMesh( mesh_t *m );
+mesh_t *CopyMesh( mesh_t *mesh );
+void PrintMesh( mesh_t *m );
+mesh_t *TransposeMesh( mesh_t *in );
+void InvertMesh( mesh_t *m );
+mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
+mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int widthtable[], int heighttable[]);
+mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
+void MakeMeshNormals( mesh_t in );
+void PutMeshOnCurve( mesh_t in );
+
+
+void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up);