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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /q3map/mesh.h | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'q3map/mesh.h')
-rwxr-xr-x | q3map/mesh.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/q3map/mesh.h b/q3map/mesh.h index 06f5684..ee338d4 100755 --- a/q3map/mesh.h +++ b/q3map/mesh.h @@ -19,30 +19,30 @@ along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ -
-// mesh.h
-
-
-typedef struct {
- int width, height;
- drawVert_t *verts;
-} mesh_t;
-
-#define MAX_EXPANDED_AXIS 128
-
-extern int originalWidths[MAX_EXPANDED_AXIS];
-extern int originalHeights[MAX_EXPANDED_AXIS];
-
-void FreeMesh( mesh_t *m );
-mesh_t *CopyMesh( mesh_t *mesh );
-void PrintMesh( mesh_t *m );
-mesh_t *TransposeMesh( mesh_t *in );
-void InvertMesh( mesh_t *m );
-mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
-mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int widthtable[], int heighttable[]);
-mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
-void MakeMeshNormals( mesh_t in );
-void PutMeshOnCurve( mesh_t in );
-
-
-void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up);
+ +// mesh.h + + +typedef struct { + int width, height; + drawVert_t *verts; +} mesh_t; + +#define MAX_EXPANDED_AXIS 128 + +extern int originalWidths[MAX_EXPANDED_AXIS]; +extern int originalHeights[MAX_EXPANDED_AXIS]; + +void FreeMesh( mesh_t *m ); +mesh_t *CopyMesh( mesh_t *mesh ); +void PrintMesh( mesh_t *m ); +mesh_t *TransposeMesh( mesh_t *in ); +void InvertMesh( mesh_t *m ); +mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength ); +mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int widthtable[], int heighttable[]); +mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in ); +void MakeMeshNormals( mesh_t in ); +void PutMeshOnCurve( mesh_t in ); + + +void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up); |