From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- q3map/mesh.h | 54 +++++++++++++++++++++++++++--------------------------- 1 file changed, 27 insertions(+), 27 deletions(-) (limited to 'q3map/mesh.h') diff --git a/q3map/mesh.h b/q3map/mesh.h index 06f5684..ee338d4 100755 --- a/q3map/mesh.h +++ b/q3map/mesh.h @@ -19,30 +19,30 @@ along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ - -// mesh.h - - -typedef struct { - int width, height; - drawVert_t *verts; -} mesh_t; - -#define MAX_EXPANDED_AXIS 128 - -extern int originalWidths[MAX_EXPANDED_AXIS]; -extern int originalHeights[MAX_EXPANDED_AXIS]; - -void FreeMesh( mesh_t *m ); -mesh_t *CopyMesh( mesh_t *mesh ); -void PrintMesh( mesh_t *m ); -mesh_t *TransposeMesh( mesh_t *in ); -void InvertMesh( mesh_t *m ); -mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength ); -mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int widthtable[], int heighttable[]); -mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in ); -void MakeMeshNormals( mesh_t in ); -void PutMeshOnCurve( mesh_t in ); - - -void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up); + +// mesh.h + + +typedef struct { + int width, height; + drawVert_t *verts; +} mesh_t; + +#define MAX_EXPANDED_AXIS 128 + +extern int originalWidths[MAX_EXPANDED_AXIS]; +extern int originalHeights[MAX_EXPANDED_AXIS]; + +void FreeMesh( mesh_t *m ); +mesh_t *CopyMesh( mesh_t *mesh ); +void PrintMesh( mesh_t *m ); +mesh_t *TransposeMesh( mesh_t *in ); +void InvertMesh( mesh_t *m ); +mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength ); +mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int widthtable[], int heighttable[]); +mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in ); +void MakeMeshNormals( mesh_t in ); +void PutMeshOnCurve( mesh_t in ); + + +void MakeNormalVectors (vec3_t forward, vec3_t right, vec3_t up); -- cgit v1.2.3