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| author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-09-15 01:11:09 +0000 |
|---|---|---|
| committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-09-15 01:11:09 +0000 |
| commit | 2d7e1ad4c8e03c50021b9b7d1511e1240f9c7e2a (patch) | |
| tree | beec9580c98294432c170b77e409f2b2278ecae8 /misc/setup/pkg/ioquake3d/preremove | |
| parent | fdc9cb96d517332168beaefd5731c5b150b56afb (diff) | |
| download | ioquake3-aero-2d7e1ad4c8e03c50021b9b7d1511e1240f9c7e2a.tar.gz ioquake3-aero-2d7e1ad4c8e03c50021b9b7d1511e1240f9c7e2a.zip | |
When dropping bots, don't move to CS_ZOMBIE. Go straight to CS_FREE.
They aren't a real network connection, so you don't want to waste time before
opening the slot for humans.
Fixes Bugzilla #4243.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1605 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'misc/setup/pkg/ioquake3d/preremove')
0 files changed, 0 insertions, 0 deletions
