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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-26 02:36:52 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-26 02:36:52 +0000
commita56d9f49ad0c5dc499a9c622a74721af0fc70645 (patch)
treeae712a71fd68b231b38892a4ef8c6e3add27c456 /i_o-q3-readme
parent2bedbb7b64f24e90ea4dcef102c96fe3690a52b6 (diff)
downloadioquake3-aero-a56d9f49ad0c5dc499a9c622a74721af0fc70645.tar.gz
ioquake3-aero-a56d9f49ad0c5dc499a9c622a74721af0fc70645.zip
Hopefully this will fix win32 msvc.netsuperduper++220000 extra entropy edition
compilation, and I updated the readme a little apparently. git-svn-id: svn://svn.icculus.org/quake3/trunk@109 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'i_o-q3-readme')
-rw-r--r--i_o-q3-readme5
1 files changed, 4 insertions, 1 deletions
diff --git a/i_o-q3-readme b/i_o-q3-readme
index fb38c35..e9638b2 100644
--- a/i_o-q3-readme
+++ b/i_o-q3-readme
@@ -4,6 +4,9 @@ Hello and welcome to the Quake 3 source repository on icculus.org
I'll be your maintainer, zakk@icculus.org, please send all your patches to
the bugzilla: https://bugzilla.icculus.org, or join the mailing list
(quake3-subscribe@icculus.org) and submit your patch there.
+Best case scenario is you subscribe to the ml, submit your patch to
+bugzilla, and then post the url to the mailing list.
+
If you're too lazy for either method, then I would rather
you e-mailed your patches to me directly than not at all.
@@ -85,7 +88,7 @@ follows:
> #endif // UNICODE
typedef const DIDEVICEINSTANCE *LPCDIDEVICEINSTANCE;
- ...and comment out/remove the duplicated code (go Microsoft!) marked by '>'.
+ ...and comment out/remove the duplicated code marked by '>'.
4. If you didn't install the DirectX SDK in C:\DXSDK\, edit DXSDK_DIR in
code/unix/Makefile to reflect the new location.