From a56d9f49ad0c5dc499a9c622a74721af0fc70645 Mon Sep 17 00:00:00 2001 From: zakk Date: Mon, 26 Sep 2005 02:36:52 +0000 Subject: Hopefully this will fix win32 msvc.netsuperduper++220000 extra entropy edition compilation, and I updated the readme a little apparently. git-svn-id: svn://svn.icculus.org/quake3/trunk@109 edf5b092-35ff-0310-97b2-ce42778d08ea --- i_o-q3-readme | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'i_o-q3-readme') diff --git a/i_o-q3-readme b/i_o-q3-readme index fb38c35..e9638b2 100644 --- a/i_o-q3-readme +++ b/i_o-q3-readme @@ -4,6 +4,9 @@ Hello and welcome to the Quake 3 source repository on icculus.org I'll be your maintainer, zakk@icculus.org, please send all your patches to the bugzilla: https://bugzilla.icculus.org, or join the mailing list (quake3-subscribe@icculus.org) and submit your patch there. +Best case scenario is you subscribe to the ml, submit your patch to +bugzilla, and then post the url to the mailing list. + If you're too lazy for either method, then I would rather you e-mailed your patches to me directly than not at all. @@ -85,7 +88,7 @@ follows: > #endif // UNICODE typedef const DIDEVICEINSTANCE *LPCDIDEVICEINSTANCE; - ...and comment out/remove the duplicated code (go Microsoft!) marked by '>'. + ...and comment out/remove the duplicated code marked by '>'. 4. If you didn't install the DirectX SDK in C:\DXSDK\, edit DXSDK_DIR in code/unix/Makefile to reflect the new location. -- cgit v1.2.3