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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
commit952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch)
tree91b84d9be7afad7e99ac64a640a65b6cb5081900 /common/polyset.h
parentc2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff)
downloadioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz
ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#ifndef __POLYSET_H__
+#define __POLYSET_H__
+
+#define POLYSET_MAXTRIANGLES 4096
+#define POLYSET_MAXPOLYSETS 64
+
+typedef float st_t[2];
+typedef float rgb_t[3];
+
+typedef struct {
+ vec3_t verts[3];
+ vec3_t normals[3];
+ st_t texcoords[3];
+} triangle_t;
+
+typedef struct
+{
+ char name[100];
+ char materialname[100];
+ triangle_t *triangles;
+ int numtriangles;
+} polyset_t;
+
+polyset_t *Polyset_LoadSets( const char *file, int *numpolysets, int maxTrisPerSet );
+polyset_t *Polyset_CollapseSets( polyset_t *psets, int numpolysets );
+polyset_t *Polyset_SplitSets( polyset_t *psets, int numpolysets, int *pNumNewPolysets, int maxTris );
+void Polyset_SnapSets( polyset_t *psets, int numpolysets );
+void Polyset_ComputeNormals( polyset_t *psets, int numpolysets );
+
+#endif