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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 04:48:05 +0000 |
commit | 952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch) | |
tree | 91b84d9be7afad7e99ac64a640a65b6cb5081900 /common/polyset.h | |
parent | c2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff) | |
download | ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip |
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'common/polyset.h')
-rwxr-xr-x | common/polyset.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/common/polyset.h b/common/polyset.h new file mode 100755 index 0000000..3ee8858 --- /dev/null +++ b/common/polyset.h @@ -0,0 +1,51 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#ifndef __POLYSET_H__
+#define __POLYSET_H__
+
+#define POLYSET_MAXTRIANGLES 4096
+#define POLYSET_MAXPOLYSETS 64
+
+typedef float st_t[2];
+typedef float rgb_t[3];
+
+typedef struct {
+ vec3_t verts[3];
+ vec3_t normals[3];
+ st_t texcoords[3];
+} triangle_t;
+
+typedef struct
+{
+ char name[100];
+ char materialname[100];
+ triangle_t *triangles;
+ int numtriangles;
+} polyset_t;
+
+polyset_t *Polyset_LoadSets( const char *file, int *numpolysets, int maxTrisPerSet );
+polyset_t *Polyset_CollapseSets( polyset_t *psets, int numpolysets );
+polyset_t *Polyset_SplitSets( polyset_t *psets, int numpolysets, int *pNumNewPolysets, int maxTris );
+void Polyset_SnapSets( polyset_t *psets, int numpolysets );
+void Polyset_ComputeNormals( polyset_t *psets, int numpolysets );
+
+#endif
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