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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-02-10 07:56:56 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-02-10 07:56:56 +0000
commit45681b240ba51af33762b025727b6ef5cba19d68 (patch)
tree9e28451878c737ec3f764a00cab4320bcc21c325 /code
parentcad3a7bea336ea7ec59e2fb4c7a67312c7b106fc (diff)
downloadioquake3-aero-45681b240ba51af33762b025727b6ef5cba19d68.tar.gz
ioquake3-aero-45681b240ba51af33762b025727b6ef5cba19d68.zip
fix msvc build (#3857, #3771)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1497 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r--code/libspeex/include/speex/config.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/code/libspeex/include/speex/config.h b/code/libspeex/include/speex/config.h
new file mode 100644
index 0000000..abd35f0
--- /dev/null
+++ b/code/libspeex/include/speex/config.h
@@ -0,0 +1,20 @@
+// Microsoft version of 'inline'
+#define inline __inline
+
+// Visual Studio support alloca(), but it always align variables to 16-bit
+// boundary, while SSE need 128-bit alignment. So we disable alloca() when
+// SSE is enabled.
+#ifndef _USE_SSE
+# define USE_ALLOCA
+#endif
+
+/* Default to floating point */
+#ifndef FIXED_POINT
+# define FLOATING_POINT
+# define USE_SMALLFT
+#else
+# define USE_KISS_FFT
+#endif
+
+/* We don't support visibility on Win32 */
+#define EXPORT