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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-06 02:24:07 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-06 02:24:07 +0000 |
commit | 427e66b337746bbacf8ec8ae0db7c30ad186ba8e (patch) | |
tree | a96f90b0df0f98855bb937f79003bddd60e4c43f /code | |
parent | d37d41a108cf99950c334932f91e5cea5ce23e8d (diff) | |
download | ioquake3-aero-427e66b337746bbacf8ec8ae0db7c30ad186ba8e.tar.gz ioquake3-aero-427e66b337746bbacf8ec8ae0db7c30ad186ba8e.zip |
Actually take into account how SkipBracedSection works. It requires a section to start with a single separate '{'. So we need to require this here, too.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1297 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code')
-rw-r--r-- | code/renderer/tr_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c index 830a410..dfbea62 100644 --- a/code/renderer/tr_shader.c +++ b/code/renderer/tr_shader.c @@ -2906,7 +2906,7 @@ static void ScanAndLoadShaderFiles( void ) oldp = p; token = COM_ParseExt(&p, qtrue); - if(*token != '{') + if(token[0] != '{' && token[1] != '\0') { ri.Printf(PRINT_WARNING, "WARNING: Bad shader file %s has incorrect syntax.\n", filename); ri.FS_FreeFile(buffers[i]); |