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| author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-06 02:24:07 +0000 | 
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| committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-06 02:24:07 +0000 | 
| commit | 427e66b337746bbacf8ec8ae0db7c30ad186ba8e (patch) | |
| tree | a96f90b0df0f98855bb937f79003bddd60e4c43f | |
| parent | d37d41a108cf99950c334932f91e5cea5ce23e8d (diff) | |
| download | ioquake3-aero-427e66b337746bbacf8ec8ae0db7c30ad186ba8e.tar.gz ioquake3-aero-427e66b337746bbacf8ec8ae0db7c30ad186ba8e.zip  | |
Actually take into account how SkipBracedSection works. It requires a section to start with a single separate '{'. So we need to require this here, too.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1297 edf5b092-35ff-0310-97b2-ce42778d08ea
| -rw-r--r-- | code/renderer/tr_shader.c | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c index 830a410..dfbea62 100644 --- a/code/renderer/tr_shader.c +++ b/code/renderer/tr_shader.c @@ -2906,7 +2906,7 @@ static void ScanAndLoadShaderFiles( void )  			oldp = p;  			token = COM_ParseExt(&p, qtrue); -			if(*token != '{') +			if(token[0] != '{' && token[1] != '\0')  			{  				ri.Printf(PRINT_WARNING, "WARNING: Bad shader file %s has incorrect syntax.\n", filename);  				ri.FS_FreeFile(buffers[i]);  | 
