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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-26 07:46:21 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-26 07:46:21 +0000 |
commit | 441c7633e0aa67faa91dc5896ee83e6c29de0ba6 (patch) | |
tree | ed6f97f0be5940123e9e3f244ae91a475787ff64 /code/unix/linux_glimp.c | |
parent | b0c6a473e2a34000db73c75bc0ff43bba45fddb2 (diff) | |
download | ioquake3-aero-441c7633e0aa67faa91dc5896ee83e6c29de0ba6.tar.gz ioquake3-aero-441c7633e0aa67faa91dc5896ee83e6c29de0ba6.zip |
Mac OS X work...lots of little changes that touch a lot of random places.
Still work to be done, but this at least matches the PowerPC Linux status
now.
MacOS-specific directory (and XCode project) is gone...this now uses SDL,
OpenAL, and the Unix Makefiles.
--ryan.
git-svn-id: svn://svn.icculus.org/quake3/trunk@373 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/unix/linux_glimp.c')
-rw-r--r-- | code/unix/linux_glimp.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/code/unix/linux_glimp.c b/code/unix/linux_glimp.c index 3c35c74..a72c50a 100644 --- a/code/unix/linux_glimp.c +++ b/code/unix/linux_glimp.c @@ -1265,7 +1265,9 @@ static void GLW_InitExtensions( void ) if ( qglActiveTextureARB ) { - qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures ); + GLint glint = 0; + qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glint ); + glConfig.maxActiveTextures = (int) glint; if ( glConfig.maxActiveTextures > 1 ) { |