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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-05-06 01:56:24 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-05-06 01:56:24 +0000
commita679ae64e0a659e2b94ec97e688633bc1a0d041e (patch)
tree5d3fe1a56ea961fb5618cfda1fbd6d0072f44a4a /code/ui/ui_players.c
parent29ce2df227e4c556707ae482d4391c7eb700121d (diff)
downloadioquake3-aero-a679ae64e0a659e2b94ec97e688633bc1a0d041e.tar.gz
ioquake3-aero-a679ae64e0a659e2b94ec97e688633bc1a0d041e.zip
Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750 git-svn-id: svn://svn.icculus.org/quake3/trunk@765 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/ui/ui_players.c')
-rw-r--r--code/ui/ui_players.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/code/ui/ui_players.c b/code/ui/ui_players.c
index c164327..b09fb32 100644
--- a/code/ui/ui_players.c
+++ b/code/ui/ui_players.c
@@ -90,13 +90,13 @@ tryagain:
if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) {
strcpy( path, item->world_model[0] );
- COM_StripExtension( path, path );
+ COM_StripExtension(path, path, sizeof(path));
strcat( path, "_barrel.md3" );
pi->barrelModel = trap_R_RegisterModel( path );
}
strcpy( path, item->world_model[0] );
- COM_StripExtension( path, path );
+ COM_StripExtension(path, path, sizeof(path));
strcat( path, "_flash.md3" );
pi->flashModel = trap_R_RegisterModel( path );