diff options
author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/ui/ui_atoms.c | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/ui/ui_atoms.c')
-rwxr-xr-x | code/ui/ui_atoms.c | 1040 |
1 files changed, 520 insertions, 520 deletions
diff --git a/code/ui/ui_atoms.c b/code/ui/ui_atoms.c index 66d3270..ad42531 100755 --- a/code/ui/ui_atoms.c +++ b/code/ui/ui_atoms.c @@ -1,520 +1,520 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-/**********************************************************************
- UI_ATOMS.C
-
- User interface building blocks and support functions.
-**********************************************************************/
-#include "ui_local.h"
-
-qboolean m_entersound; // after a frame, so caching won't disrupt the sound
-
-// these are here so the functions in q_shared.c can link
-#ifndef UI_HARD_LINKED
-
-void QDECL Com_Error( int level, const char *error, ... ) {
- va_list argptr;
- char text[1024];
-
- va_start (argptr, error);
- vsprintf (text, error, argptr);
- va_end (argptr);
-
- trap_Error( va("%s", text) );
-}
-
-void QDECL Com_Printf( const char *msg, ... ) {
- va_list argptr;
- char text[1024];
-
- va_start (argptr, msg);
- vsprintf (text, msg, argptr);
- va_end (argptr);
-
- trap_Print( va("%s", text) );
-}
-
-#endif
-
-qboolean newUI = qfalse;
-
-
-/*
-=================
-UI_ClampCvar
-=================
-*/
-float UI_ClampCvar( float min, float max, float value )
-{
- if ( value < min ) return min;
- if ( value > max ) return max;
- return value;
-}
-
-/*
-=================
-UI_StartDemoLoop
-=================
-*/
-void UI_StartDemoLoop( void ) {
- trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
-}
-
-
-#ifndef MISSIONPACK // bk001206
-static void NeedCDAction( qboolean result ) {
- if ( !result ) {
- trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
- }
-}
-#endif // MISSIONPACK
-
-#ifndef MISSIONPACK // bk001206
-static void NeedCDKeyAction( qboolean result ) {
- if ( !result ) {
- trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
- }
-}
-#endif // MISSIONPACK
-
-char *UI_Argv( int arg ) {
- static char buffer[MAX_STRING_CHARS];
-
- trap_Argv( arg, buffer, sizeof( buffer ) );
-
- return buffer;
-}
-
-
-char *UI_Cvar_VariableString( const char *var_name ) {
- static char buffer[MAX_STRING_CHARS];
-
- trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
-
- return buffer;
-}
-
-
-
-void UI_SetBestScores(postGameInfo_t *newInfo, qboolean postGame) {
- trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy));
- trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives));
- trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents));
- trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends));
- trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists));
- trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets));
- trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score));
- trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects));
- trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore));
- trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore));
- trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus));
- trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus));
- trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus));
- trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
- trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures));
- if (postGame) {
- trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy));
- trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives));
- trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents));
- trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends));
- trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists));
- trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets));
- trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score));
- trap_Cvar_Set("ui_scorePerfect2", va("%i", newInfo->perfects));
- trap_Cvar_Set("ui_scoreTeam2", va("%i to %i", newInfo->redScore, newInfo->blueScore));
- trap_Cvar_Set("ui_scoreBase2", va("%i", newInfo->baseScore));
- trap_Cvar_Set("ui_scoreTimeBonus2", va("%i", newInfo->timeBonus));
- trap_Cvar_Set("ui_scoreSkillBonus2", va("%i", newInfo->skillBonus));
- trap_Cvar_Set("ui_scoreShutoutBonus2", va("%i", newInfo->shutoutBonus));
- trap_Cvar_Set("ui_scoreTime2", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
- trap_Cvar_Set("ui_scoreCaptures2", va("%i", newInfo->captures));
- }
-}
-
-void UI_LoadBestScores(const char *map, int game) {
- char fileName[MAX_QPATH];
- fileHandle_t f;
- postGameInfo_t newInfo;
- memset(&newInfo, 0, sizeof(postGameInfo_t));
- Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
- if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
- int size = 0;
- trap_FS_Read(&size, sizeof(int), f);
- if (size == sizeof(postGameInfo_t)) {
- trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f);
- }
- trap_FS_FCloseFile(f);
- }
- UI_SetBestScores(&newInfo, qfalse);
-
- Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.dm_%d", map, game, (int)trap_Cvar_VariableValue("protocol"));
- uiInfo.demoAvailable = qfalse;
- if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
- uiInfo.demoAvailable = qtrue;
- trap_FS_FCloseFile(f);
- }
-}
-
-/*
-===============
-UI_ClearScores
-===============
-*/
-void UI_ClearScores() {
- char gameList[4096];
- char *gameFile;
- int i, len, count, size;
- fileHandle_t f;
- postGameInfo_t newInfo;
-
- count = trap_FS_GetFileList( "games", "game", gameList, sizeof(gameList) );
-
- size = sizeof(postGameInfo_t);
- memset(&newInfo, 0, size);
-
- if (count > 0) {
- gameFile = gameList;
- for ( i = 0; i < count; i++ ) {
- len = strlen(gameFile);
- if (trap_FS_FOpenFile(va("games/%s",gameFile), &f, FS_WRITE) >= 0) {
- trap_FS_Write(&size, sizeof(int), f);
- trap_FS_Write(&newInfo, size, f);
- trap_FS_FCloseFile(f);
- }
- gameFile += len + 1;
- }
- }
-
- UI_SetBestScores(&newInfo, qfalse);
-
-}
-
-
-
-static void UI_Cache_f() {
- Display_CacheAll();
-}
-
-/*
-=======================
-UI_CalcPostGameStats
-=======================
-*/
-static void UI_CalcPostGameStats() {
- char map[MAX_QPATH];
- char fileName[MAX_QPATH];
- char info[MAX_INFO_STRING];
- fileHandle_t f;
- int size, game, time, adjustedTime;
- postGameInfo_t oldInfo;
- postGameInfo_t newInfo;
- qboolean newHigh = qfalse;
-
- trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
- Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) );
- game = atoi(Info_ValueForKey(info, "g_gametype"));
-
- // compose file name
- Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
- // see if we have one already
- memset(&oldInfo, 0, sizeof(postGameInfo_t));
- if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
- // if so load it
- size = 0;
- trap_FS_Read(&size, sizeof(int), f);
- if (size == sizeof(postGameInfo_t)) {
- trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f);
- }
- trap_FS_FCloseFile(f);
- }
-
- newInfo.accuracy = atoi(UI_Argv(3));
- newInfo.impressives = atoi(UI_Argv(4));
- newInfo.excellents = atoi(UI_Argv(5));
- newInfo.defends = atoi(UI_Argv(6));
- newInfo.assists = atoi(UI_Argv(7));
- newInfo.gauntlets = atoi(UI_Argv(8));
- newInfo.baseScore = atoi(UI_Argv(9));
- newInfo.perfects = atoi(UI_Argv(10));
- newInfo.redScore = atoi(UI_Argv(11));
- newInfo.blueScore = atoi(UI_Argv(12));
- time = atoi(UI_Argv(13));
- newInfo.captures = atoi(UI_Argv(14));
-
- newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000;
- adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game];
- if (newInfo.time < adjustedTime) {
- newInfo.timeBonus = (adjustedTime - newInfo.time) * 10;
- } else {
- newInfo.timeBonus = 0;
- }
-
- if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) {
- newInfo.shutoutBonus = 100;
- } else {
- newInfo.shutoutBonus = 0;
- }
-
- newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill");
- if (newInfo.skillBonus <= 0) {
- newInfo.skillBonus = 1;
- }
- newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus;
- newInfo.score *= newInfo.skillBonus;
-
- // see if the score is higher for this one
- newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score);
-
- if (newHigh) {
- // if so write out the new one
- uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000;
- if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) {
- size = sizeof(postGameInfo_t);
- trap_FS_Write(&size, sizeof(int), f);
- trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f);
- trap_FS_FCloseFile(f);
- }
- }
-
- if (newInfo.time < oldInfo.time) {
- uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000;
- }
-
- // put back all the ui overrides
- trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit"));
- trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit"));
- trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer"));
- trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup"));
- trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup"));
- trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure"));
- trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire"));
-
- UI_SetBestScores(&newInfo, qtrue);
- UI_ShowPostGame(newHigh);
-
-
-}
-
-
-/*
-=================
-UI_ConsoleCommand
-=================
-*/
-qboolean UI_ConsoleCommand( int realTime ) {
- char *cmd;
-
- uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime;
- uiInfo.uiDC.realTime = realTime;
-
- cmd = UI_Argv( 0 );
-
- // ensure minimum menu data is available
- //Menu_Cache();
-
- if ( Q_stricmp (cmd, "ui_test") == 0 ) {
- UI_ShowPostGame(qtrue);
- }
-
- if ( Q_stricmp (cmd, "ui_report") == 0 ) {
- UI_Report();
- return qtrue;
- }
-
- if ( Q_stricmp (cmd, "ui_load") == 0 ) {
- UI_Load();
- return qtrue;
- }
-
- if ( Q_stricmp (cmd, "remapShader") == 0 ) {
- if (trap_Argc() == 4) {
- char shader1[MAX_QPATH];
- char shader2[MAX_QPATH];
- Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1));
- Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2));
- trap_R_RemapShader(shader1, shader2, UI_Argv(3));
- return qtrue;
- }
- }
-
- if ( Q_stricmp (cmd, "postgame") == 0 ) {
- UI_CalcPostGameStats();
- return qtrue;
- }
-
- if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
- UI_Cache_f();
- return qtrue;
- }
-
- if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
- //UI_TeamOrdersMenu_f();
- return qtrue;
- }
-
-
- if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
- //UI_CDKeyMenu_f();
- return qtrue;
- }
-
- return qfalse;
-}
-
-/*
-=================
-UI_Shutdown
-=================
-*/
-void UI_Shutdown( void ) {
-}
-
-/*
-================
-UI_AdjustFrom640
-
-Adjusted for resolution and screen aspect ratio
-================
-*/
-void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
- // expect valid pointers
-#if 0
- *x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias;
- *y *= uiInfo.uiDC.scale;
- *w *= uiInfo.uiDC.scale;
- *h *= uiInfo.uiDC.scale;
-#endif
-
- *x *= uiInfo.uiDC.xscale;
- *y *= uiInfo.uiDC.yscale;
- *w *= uiInfo.uiDC.xscale;
- *h *= uiInfo.uiDC.yscale;
-
-}
-
-void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
- qhandle_t hShader;
-
- hShader = trap_R_RegisterShaderNoMip( picname );
- UI_AdjustFrom640( &x, &y, &width, &height );
- trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
-}
-
-void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
- float s0;
- float s1;
- float t0;
- float t1;
-
- if( w < 0 ) { // flip about vertical
- w = -w;
- s0 = 1;
- s1 = 0;
- }
- else {
- s0 = 0;
- s1 = 1;
- }
-
- if( h < 0 ) { // flip about horizontal
- h = -h;
- t0 = 1;
- t1 = 0;
- }
- else {
- t0 = 0;
- t1 = 1;
- }
-
- UI_AdjustFrom640( &x, &y, &w, &h );
- trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
-}
-
-/*
-================
-UI_FillRect
-
-Coordinates are 640*480 virtual values
-=================
-*/
-void UI_FillRect( float x, float y, float width, float height, const float *color ) {
- trap_R_SetColor( color );
-
- UI_AdjustFrom640( &x, &y, &width, &height );
- trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
-
- trap_R_SetColor( NULL );
-}
-
-void UI_DrawSides(float x, float y, float w, float h) {
- UI_AdjustFrom640( &x, &y, &w, &h );
- trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
- trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
-}
-
-void UI_DrawTopBottom(float x, float y, float w, float h) {
- UI_AdjustFrom640( &x, &y, &w, &h );
- trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
- trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
-}
-/*
-================
-UI_DrawRect
-
-Coordinates are 640*480 virtual values
-=================
-*/
-void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
- trap_R_SetColor( color );
-
- UI_DrawTopBottom(x, y, width, height);
- UI_DrawSides(x, y, width, height);
-
- trap_R_SetColor( NULL );
-}
-
-void UI_SetColor( const float *rgba ) {
- trap_R_SetColor( rgba );
-}
-
-void UI_UpdateScreen( void ) {
- trap_UpdateScreen();
-}
-
-
-void UI_DrawTextBox (int x, int y, int width, int lines)
-{
- UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
- UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
-}
-
-qboolean UI_CursorInRect (int x, int y, int width, int height)
-{
- if (uiInfo.uiDC.cursorx < x ||
- uiInfo.uiDC.cursory < y ||
- uiInfo.uiDC.cursorx > x+width ||
- uiInfo.uiDC.cursory > y+height)
- return qfalse;
-
- return qtrue;
-}
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/********************************************************************** + UI_ATOMS.C + + User interface building blocks and support functions. +**********************************************************************/ +#include "ui_local.h" + +qboolean m_entersound; // after a frame, so caching won't disrupt the sound + +// these are here so the functions in q_shared.c can link +#ifndef UI_HARD_LINKED + +void QDECL Com_Error( int level, const char *error, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, error); + vsprintf (text, error, argptr); + va_end (argptr); + + trap_Error( va("%s", text) ); +} + +void QDECL Com_Printf( const char *msg, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, msg); + vsprintf (text, msg, argptr); + va_end (argptr); + + trap_Print( va("%s", text) ); +} + +#endif + +qboolean newUI = qfalse; + + +/* +================= +UI_ClampCvar +================= +*/ +float UI_ClampCvar( float min, float max, float value ) +{ + if ( value < min ) return min; + if ( value > max ) return max; + return value; +} + +/* +================= +UI_StartDemoLoop +================= +*/ +void UI_StartDemoLoop( void ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" ); +} + + +#ifndef MISSIONPACK // bk001206 +static void NeedCDAction( qboolean result ) { + if ( !result ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); + } +} +#endif // MISSIONPACK + +#ifndef MISSIONPACK // bk001206 +static void NeedCDKeyAction( qboolean result ) { + if ( !result ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); + } +} +#endif // MISSIONPACK + +char *UI_Argv( int arg ) { + static char buffer[MAX_STRING_CHARS]; + + trap_Argv( arg, buffer, sizeof( buffer ) ); + + return buffer; +} + + +char *UI_Cvar_VariableString( const char *var_name ) { + static char buffer[MAX_STRING_CHARS]; + + trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) ); + + return buffer; +} + + + +void UI_SetBestScores(postGameInfo_t *newInfo, qboolean postGame) { + trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy)); + trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives)); + trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents)); + trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends)); + trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists)); + trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets)); + trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score)); + trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects)); + trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore)); + trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore)); + trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus)); + trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus)); + trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus)); + trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60)); + trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures)); + if (postGame) { + trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy)); + trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives)); + trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents)); + trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends)); + trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists)); + trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets)); + trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score)); + trap_Cvar_Set("ui_scorePerfect2", va("%i", newInfo->perfects)); + trap_Cvar_Set("ui_scoreTeam2", va("%i to %i", newInfo->redScore, newInfo->blueScore)); + trap_Cvar_Set("ui_scoreBase2", va("%i", newInfo->baseScore)); + trap_Cvar_Set("ui_scoreTimeBonus2", va("%i", newInfo->timeBonus)); + trap_Cvar_Set("ui_scoreSkillBonus2", va("%i", newInfo->skillBonus)); + trap_Cvar_Set("ui_scoreShutoutBonus2", va("%i", newInfo->shutoutBonus)); + trap_Cvar_Set("ui_scoreTime2", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60)); + trap_Cvar_Set("ui_scoreCaptures2", va("%i", newInfo->captures)); + } +} + +void UI_LoadBestScores(const char *map, int game) { + char fileName[MAX_QPATH]; + fileHandle_t f; + postGameInfo_t newInfo; + memset(&newInfo, 0, sizeof(postGameInfo_t)); + Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game); + if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { + int size = 0; + trap_FS_Read(&size, sizeof(int), f); + if (size == sizeof(postGameInfo_t)) { + trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f); + } + trap_FS_FCloseFile(f); + } + UI_SetBestScores(&newInfo, qfalse); + + Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.dm_%d", map, game, (int)trap_Cvar_VariableValue("protocol")); + uiInfo.demoAvailable = qfalse; + if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { + uiInfo.demoAvailable = qtrue; + trap_FS_FCloseFile(f); + } +} + +/* +=============== +UI_ClearScores +=============== +*/ +void UI_ClearScores() { + char gameList[4096]; + char *gameFile; + int i, len, count, size; + fileHandle_t f; + postGameInfo_t newInfo; + + count = trap_FS_GetFileList( "games", "game", gameList, sizeof(gameList) ); + + size = sizeof(postGameInfo_t); + memset(&newInfo, 0, size); + + if (count > 0) { + gameFile = gameList; + for ( i = 0; i < count; i++ ) { + len = strlen(gameFile); + if (trap_FS_FOpenFile(va("games/%s",gameFile), &f, FS_WRITE) >= 0) { + trap_FS_Write(&size, sizeof(int), f); + trap_FS_Write(&newInfo, size, f); + trap_FS_FCloseFile(f); + } + gameFile += len + 1; + } + } + + UI_SetBestScores(&newInfo, qfalse); + +} + + + +static void UI_Cache_f() { + Display_CacheAll(); +} + +/* +======================= +UI_CalcPostGameStats +======================= +*/ +static void UI_CalcPostGameStats() { + char map[MAX_QPATH]; + char fileName[MAX_QPATH]; + char info[MAX_INFO_STRING]; + fileHandle_t f; + int size, game, time, adjustedTime; + postGameInfo_t oldInfo; + postGameInfo_t newInfo; + qboolean newHigh = qfalse; + + trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); + Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) ); + game = atoi(Info_ValueForKey(info, "g_gametype")); + + // compose file name + Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game); + // see if we have one already + memset(&oldInfo, 0, sizeof(postGameInfo_t)); + if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { + // if so load it + size = 0; + trap_FS_Read(&size, sizeof(int), f); + if (size == sizeof(postGameInfo_t)) { + trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f); + } + trap_FS_FCloseFile(f); + } + + newInfo.accuracy = atoi(UI_Argv(3)); + newInfo.impressives = atoi(UI_Argv(4)); + newInfo.excellents = atoi(UI_Argv(5)); + newInfo.defends = atoi(UI_Argv(6)); + newInfo.assists = atoi(UI_Argv(7)); + newInfo.gauntlets = atoi(UI_Argv(8)); + newInfo.baseScore = atoi(UI_Argv(9)); + newInfo.perfects = atoi(UI_Argv(10)); + newInfo.redScore = atoi(UI_Argv(11)); + newInfo.blueScore = atoi(UI_Argv(12)); + time = atoi(UI_Argv(13)); + newInfo.captures = atoi(UI_Argv(14)); + + newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000; + adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game]; + if (newInfo.time < adjustedTime) { + newInfo.timeBonus = (adjustedTime - newInfo.time) * 10; + } else { + newInfo.timeBonus = 0; + } + + if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) { + newInfo.shutoutBonus = 100; + } else { + newInfo.shutoutBonus = 0; + } + + newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill"); + if (newInfo.skillBonus <= 0) { + newInfo.skillBonus = 1; + } + newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus; + newInfo.score *= newInfo.skillBonus; + + // see if the score is higher for this one + newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score); + + if (newHigh) { + // if so write out the new one + uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000; + if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) { + size = sizeof(postGameInfo_t); + trap_FS_Write(&size, sizeof(int), f); + trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f); + trap_FS_FCloseFile(f); + } + } + + if (newInfo.time < oldInfo.time) { + uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000; + } + + // put back all the ui overrides + trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit")); + trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit")); + trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer")); + trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup")); + trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup")); + trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure")); + trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire")); + + UI_SetBestScores(&newInfo, qtrue); + UI_ShowPostGame(newHigh); + + +} + + +/* +================= +UI_ConsoleCommand +================= +*/ +qboolean UI_ConsoleCommand( int realTime ) { + char *cmd; + + uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; + uiInfo.uiDC.realTime = realTime; + + cmd = UI_Argv( 0 ); + + // ensure minimum menu data is available + //Menu_Cache(); + + if ( Q_stricmp (cmd, "ui_test") == 0 ) { + UI_ShowPostGame(qtrue); + } + + if ( Q_stricmp (cmd, "ui_report") == 0 ) { + UI_Report(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_load") == 0 ) { + UI_Load(); + return qtrue; + } + + if ( Q_stricmp (cmd, "remapShader") == 0 ) { + if (trap_Argc() == 4) { + char shader1[MAX_QPATH]; + char shader2[MAX_QPATH]; + Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); + Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); + trap_R_RemapShader(shader1, shader2, UI_Argv(3)); + return qtrue; + } + } + + if ( Q_stricmp (cmd, "postgame") == 0 ) { + UI_CalcPostGameStats(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_cache") == 0 ) { + UI_Cache_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { + //UI_TeamOrdersMenu_f(); + return qtrue; + } + + + if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) { + //UI_CDKeyMenu_f(); + return qtrue; + } + + return qfalse; +} + +/* +================= +UI_Shutdown +================= +*/ +void UI_Shutdown( void ) { +} + +/* +================ +UI_AdjustFrom640 + +Adjusted for resolution and screen aspect ratio +================ +*/ +void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) { + // expect valid pointers +#if 0 + *x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias; + *y *= uiInfo.uiDC.scale; + *w *= uiInfo.uiDC.scale; + *h *= uiInfo.uiDC.scale; +#endif + + *x *= uiInfo.uiDC.xscale; + *y *= uiInfo.uiDC.yscale; + *w *= uiInfo.uiDC.xscale; + *h *= uiInfo.uiDC.yscale; + +} + +void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) { + qhandle_t hShader; + + hShader = trap_R_RegisterShaderNoMip( picname ); + UI_AdjustFrom640( &x, &y, &width, &height ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); +} + +void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) { + float s0; + float s1; + float t0; + float t1; + + if( w < 0 ) { // flip about vertical + w = -w; + s0 = 1; + s1 = 0; + } + else { + s0 = 0; + s1 = 1; + } + + if( h < 0 ) { // flip about horizontal + h = -h; + t0 = 1; + t1 = 0; + } + else { + t0 = 0; + t1 = 1; + } + + UI_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader ); +} + +/* +================ +UI_FillRect + +Coordinates are 640*480 virtual values +================= +*/ +void UI_FillRect( float x, float y, float width, float height, const float *color ) { + trap_R_SetColor( color ); + + UI_AdjustFrom640( &x, &y, &width, &height ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + + trap_R_SetColor( NULL ); +} + +void UI_DrawSides(float x, float y, float w, float h) { + UI_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); +} + +void UI_DrawTopBottom(float x, float y, float w, float h) { + UI_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); +} +/* +================ +UI_DrawRect + +Coordinates are 640*480 virtual values +================= +*/ +void UI_DrawRect( float x, float y, float width, float height, const float *color ) { + trap_R_SetColor( color ); + + UI_DrawTopBottom(x, y, width, height); + UI_DrawSides(x, y, width, height); + + trap_R_SetColor( NULL ); +} + +void UI_SetColor( const float *rgba ) { + trap_R_SetColor( rgba ); +} + +void UI_UpdateScreen( void ) { + trap_UpdateScreen(); +} + + +void UI_DrawTextBox (int x, int y, int width, int lines) +{ + UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack ); + UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite ); +} + +qboolean UI_CursorInRect (int x, int y, int width, int height) +{ + if (uiInfo.uiDC.cursorx < x || + uiInfo.uiDC.cursory < y || + uiInfo.uiDC.cursorx > x+width || + uiInfo.uiDC.cursory > y+height) + return qfalse; + + return qtrue; +} |