From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/ui/ui_atoms.c | 1040 ++++++++++++++++++++++++++-------------------------- 1 file changed, 520 insertions(+), 520 deletions(-) (limited to 'code/ui/ui_atoms.c') diff --git a/code/ui/ui_atoms.c b/code/ui/ui_atoms.c index 66d3270..ad42531 100755 --- a/code/ui/ui_atoms.c +++ b/code/ui/ui_atoms.c @@ -1,520 +1,520 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// -/********************************************************************** - UI_ATOMS.C - - User interface building blocks and support functions. -**********************************************************************/ -#include "ui_local.h" - -qboolean m_entersound; // after a frame, so caching won't disrupt the sound - -// these are here so the functions in q_shared.c can link -#ifndef UI_HARD_LINKED - -void QDECL Com_Error( int level, const char *error, ... ) { - va_list argptr; - char text[1024]; - - va_start (argptr, error); - vsprintf (text, error, argptr); - va_end (argptr); - - trap_Error( va("%s", text) ); -} - -void QDECL Com_Printf( const char *msg, ... ) { - va_list argptr; - char text[1024]; - - va_start (argptr, msg); - vsprintf (text, msg, argptr); - va_end (argptr); - - trap_Print( va("%s", text) ); -} - -#endif - -qboolean newUI = qfalse; - - -/* -================= -UI_ClampCvar -================= -*/ -float UI_ClampCvar( float min, float max, float value ) -{ - if ( value < min ) return min; - if ( value > max ) return max; - return value; -} - -/* -================= -UI_StartDemoLoop -================= -*/ -void UI_StartDemoLoop( void ) { - trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" ); -} - - -#ifndef MISSIONPACK // bk001206 -static void NeedCDAction( qboolean result ) { - if ( !result ) { - trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); - } -} -#endif // MISSIONPACK - -#ifndef MISSIONPACK // bk001206 -static void NeedCDKeyAction( qboolean result ) { - if ( !result ) { - trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); - } -} -#endif // MISSIONPACK - -char *UI_Argv( int arg ) { - static char buffer[MAX_STRING_CHARS]; - - trap_Argv( arg, buffer, sizeof( buffer ) ); - - return buffer; -} - - -char *UI_Cvar_VariableString( const char *var_name ) { - static char buffer[MAX_STRING_CHARS]; - - trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) ); - - return buffer; -} - - - -void UI_SetBestScores(postGameInfo_t *newInfo, qboolean postGame) { - trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy)); - trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives)); - trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents)); - trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends)); - trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists)); - trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets)); - trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score)); - trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects)); - trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore)); - trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore)); - trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus)); - trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus)); - trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus)); - trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60)); - trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures)); - if (postGame) { - trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy)); - trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives)); - trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents)); - trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends)); - trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists)); - trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets)); - trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score)); - trap_Cvar_Set("ui_scorePerfect2", va("%i", newInfo->perfects)); - trap_Cvar_Set("ui_scoreTeam2", va("%i to %i", newInfo->redScore, newInfo->blueScore)); - trap_Cvar_Set("ui_scoreBase2", va("%i", newInfo->baseScore)); - trap_Cvar_Set("ui_scoreTimeBonus2", va("%i", newInfo->timeBonus)); - trap_Cvar_Set("ui_scoreSkillBonus2", va("%i", newInfo->skillBonus)); - trap_Cvar_Set("ui_scoreShutoutBonus2", va("%i", newInfo->shutoutBonus)); - trap_Cvar_Set("ui_scoreTime2", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60)); - trap_Cvar_Set("ui_scoreCaptures2", va("%i", newInfo->captures)); - } -} - -void UI_LoadBestScores(const char *map, int game) { - char fileName[MAX_QPATH]; - fileHandle_t f; - postGameInfo_t newInfo; - memset(&newInfo, 0, sizeof(postGameInfo_t)); - Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game); - if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { - int size = 0; - trap_FS_Read(&size, sizeof(int), f); - if (size == sizeof(postGameInfo_t)) { - trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f); - } - trap_FS_FCloseFile(f); - } - UI_SetBestScores(&newInfo, qfalse); - - Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.dm_%d", map, game, (int)trap_Cvar_VariableValue("protocol")); - uiInfo.demoAvailable = qfalse; - if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { - uiInfo.demoAvailable = qtrue; - trap_FS_FCloseFile(f); - } -} - -/* -=============== -UI_ClearScores -=============== -*/ -void UI_ClearScores() { - char gameList[4096]; - char *gameFile; - int i, len, count, size; - fileHandle_t f; - postGameInfo_t newInfo; - - count = trap_FS_GetFileList( "games", "game", gameList, sizeof(gameList) ); - - size = sizeof(postGameInfo_t); - memset(&newInfo, 0, size); - - if (count > 0) { - gameFile = gameList; - for ( i = 0; i < count; i++ ) { - len = strlen(gameFile); - if (trap_FS_FOpenFile(va("games/%s",gameFile), &f, FS_WRITE) >= 0) { - trap_FS_Write(&size, sizeof(int), f); - trap_FS_Write(&newInfo, size, f); - trap_FS_FCloseFile(f); - } - gameFile += len + 1; - } - } - - UI_SetBestScores(&newInfo, qfalse); - -} - - - -static void UI_Cache_f() { - Display_CacheAll(); -} - -/* -======================= -UI_CalcPostGameStats -======================= -*/ -static void UI_CalcPostGameStats() { - char map[MAX_QPATH]; - char fileName[MAX_QPATH]; - char info[MAX_INFO_STRING]; - fileHandle_t f; - int size, game, time, adjustedTime; - postGameInfo_t oldInfo; - postGameInfo_t newInfo; - qboolean newHigh = qfalse; - - trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); - Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) ); - game = atoi(Info_ValueForKey(info, "g_gametype")); - - // compose file name - Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game); - // see if we have one already - memset(&oldInfo, 0, sizeof(postGameInfo_t)); - if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { - // if so load it - size = 0; - trap_FS_Read(&size, sizeof(int), f); - if (size == sizeof(postGameInfo_t)) { - trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f); - } - trap_FS_FCloseFile(f); - } - - newInfo.accuracy = atoi(UI_Argv(3)); - newInfo.impressives = atoi(UI_Argv(4)); - newInfo.excellents = atoi(UI_Argv(5)); - newInfo.defends = atoi(UI_Argv(6)); - newInfo.assists = atoi(UI_Argv(7)); - newInfo.gauntlets = atoi(UI_Argv(8)); - newInfo.baseScore = atoi(UI_Argv(9)); - newInfo.perfects = atoi(UI_Argv(10)); - newInfo.redScore = atoi(UI_Argv(11)); - newInfo.blueScore = atoi(UI_Argv(12)); - time = atoi(UI_Argv(13)); - newInfo.captures = atoi(UI_Argv(14)); - - newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000; - adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game]; - if (newInfo.time < adjustedTime) { - newInfo.timeBonus = (adjustedTime - newInfo.time) * 10; - } else { - newInfo.timeBonus = 0; - } - - if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) { - newInfo.shutoutBonus = 100; - } else { - newInfo.shutoutBonus = 0; - } - - newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill"); - if (newInfo.skillBonus <= 0) { - newInfo.skillBonus = 1; - } - newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus; - newInfo.score *= newInfo.skillBonus; - - // see if the score is higher for this one - newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score); - - if (newHigh) { - // if so write out the new one - uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000; - if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) { - size = sizeof(postGameInfo_t); - trap_FS_Write(&size, sizeof(int), f); - trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f); - trap_FS_FCloseFile(f); - } - } - - if (newInfo.time < oldInfo.time) { - uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000; - } - - // put back all the ui overrides - trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit")); - trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit")); - trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer")); - trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup")); - trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup")); - trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure")); - trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire")); - - UI_SetBestScores(&newInfo, qtrue); - UI_ShowPostGame(newHigh); - - -} - - -/* -================= -UI_ConsoleCommand -================= -*/ -qboolean UI_ConsoleCommand( int realTime ) { - char *cmd; - - uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; - uiInfo.uiDC.realTime = realTime; - - cmd = UI_Argv( 0 ); - - // ensure minimum menu data is available - //Menu_Cache(); - - if ( Q_stricmp (cmd, "ui_test") == 0 ) { - UI_ShowPostGame(qtrue); - } - - if ( Q_stricmp (cmd, "ui_report") == 0 ) { - UI_Report(); - return qtrue; - } - - if ( Q_stricmp (cmd, "ui_load") == 0 ) { - UI_Load(); - return qtrue; - } - - if ( Q_stricmp (cmd, "remapShader") == 0 ) { - if (trap_Argc() == 4) { - char shader1[MAX_QPATH]; - char shader2[MAX_QPATH]; - Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); - Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); - trap_R_RemapShader(shader1, shader2, UI_Argv(3)); - return qtrue; - } - } - - if ( Q_stricmp (cmd, "postgame") == 0 ) { - UI_CalcPostGameStats(); - return qtrue; - } - - if ( Q_stricmp (cmd, "ui_cache") == 0 ) { - UI_Cache_f(); - return qtrue; - } - - if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { - //UI_TeamOrdersMenu_f(); - return qtrue; - } - - - if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) { - //UI_CDKeyMenu_f(); - return qtrue; - } - - return qfalse; -} - -/* -================= -UI_Shutdown -================= -*/ -void UI_Shutdown( void ) { -} - -/* -================ -UI_AdjustFrom640 - -Adjusted for resolution and screen aspect ratio -================ -*/ -void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) { - // expect valid pointers -#if 0 - *x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias; - *y *= uiInfo.uiDC.scale; - *w *= uiInfo.uiDC.scale; - *h *= uiInfo.uiDC.scale; -#endif - - *x *= uiInfo.uiDC.xscale; - *y *= uiInfo.uiDC.yscale; - *w *= uiInfo.uiDC.xscale; - *h *= uiInfo.uiDC.yscale; - -} - -void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) { - qhandle_t hShader; - - hShader = trap_R_RegisterShaderNoMip( picname ); - UI_AdjustFrom640( &x, &y, &width, &height ); - trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); -} - -void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) { - float s0; - float s1; - float t0; - float t1; - - if( w < 0 ) { // flip about vertical - w = -w; - s0 = 1; - s1 = 0; - } - else { - s0 = 0; - s1 = 1; - } - - if( h < 0 ) { // flip about horizontal - h = -h; - t0 = 1; - t1 = 0; - } - else { - t0 = 0; - t1 = 1; - } - - UI_AdjustFrom640( &x, &y, &w, &h ); - trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader ); -} - -/* -================ -UI_FillRect - -Coordinates are 640*480 virtual values -================= -*/ -void UI_FillRect( float x, float y, float width, float height, const float *color ) { - trap_R_SetColor( color ); - - UI_AdjustFrom640( &x, &y, &width, &height ); - trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); - - trap_R_SetColor( NULL ); -} - -void UI_DrawSides(float x, float y, float w, float h) { - UI_AdjustFrom640( &x, &y, &w, &h ); - trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); - trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); -} - -void UI_DrawTopBottom(float x, float y, float w, float h) { - UI_AdjustFrom640( &x, &y, &w, &h ); - trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); - trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); -} -/* -================ -UI_DrawRect - -Coordinates are 640*480 virtual values -================= -*/ -void UI_DrawRect( float x, float y, float width, float height, const float *color ) { - trap_R_SetColor( color ); - - UI_DrawTopBottom(x, y, width, height); - UI_DrawSides(x, y, width, height); - - trap_R_SetColor( NULL ); -} - -void UI_SetColor( const float *rgba ) { - trap_R_SetColor( rgba ); -} - -void UI_UpdateScreen( void ) { - trap_UpdateScreen(); -} - - -void UI_DrawTextBox (int x, int y, int width, int lines) -{ - UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack ); - UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite ); -} - -qboolean UI_CursorInRect (int x, int y, int width, int height) -{ - if (uiInfo.uiDC.cursorx < x || - uiInfo.uiDC.cursory < y || - uiInfo.uiDC.cursorx > x+width || - uiInfo.uiDC.cursory > y+height) - return qfalse; - - return qtrue; -} +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/********************************************************************** + UI_ATOMS.C + + User interface building blocks and support functions. +**********************************************************************/ +#include "ui_local.h" + +qboolean m_entersound; // after a frame, so caching won't disrupt the sound + +// these are here so the functions in q_shared.c can link +#ifndef UI_HARD_LINKED + +void QDECL Com_Error( int level, const char *error, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, error); + vsprintf (text, error, argptr); + va_end (argptr); + + trap_Error( va("%s", text) ); +} + +void QDECL Com_Printf( const char *msg, ... ) { + va_list argptr; + char text[1024]; + + va_start (argptr, msg); + vsprintf (text, msg, argptr); + va_end (argptr); + + trap_Print( va("%s", text) ); +} + +#endif + +qboolean newUI = qfalse; + + +/* +================= +UI_ClampCvar +================= +*/ +float UI_ClampCvar( float min, float max, float value ) +{ + if ( value < min ) return min; + if ( value > max ) return max; + return value; +} + +/* +================= +UI_StartDemoLoop +================= +*/ +void UI_StartDemoLoop( void ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" ); +} + + +#ifndef MISSIONPACK // bk001206 +static void NeedCDAction( qboolean result ) { + if ( !result ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); + } +} +#endif // MISSIONPACK + +#ifndef MISSIONPACK // bk001206 +static void NeedCDKeyAction( qboolean result ) { + if ( !result ) { + trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" ); + } +} +#endif // MISSIONPACK + +char *UI_Argv( int arg ) { + static char buffer[MAX_STRING_CHARS]; + + trap_Argv( arg, buffer, sizeof( buffer ) ); + + return buffer; +} + + +char *UI_Cvar_VariableString( const char *var_name ) { + static char buffer[MAX_STRING_CHARS]; + + trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) ); + + return buffer; +} + + + +void UI_SetBestScores(postGameInfo_t *newInfo, qboolean postGame) { + trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy)); + trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives)); + trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents)); + trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends)); + trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists)); + trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets)); + trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score)); + trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects)); + trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore)); + trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore)); + trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus)); + trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus)); + trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus)); + trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60)); + trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures)); + if (postGame) { + trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy)); + trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives)); + trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents)); + trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends)); + trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists)); + trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets)); + trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score)); + trap_Cvar_Set("ui_scorePerfect2", va("%i", newInfo->perfects)); + trap_Cvar_Set("ui_scoreTeam2", va("%i to %i", newInfo->redScore, newInfo->blueScore)); + trap_Cvar_Set("ui_scoreBase2", va("%i", newInfo->baseScore)); + trap_Cvar_Set("ui_scoreTimeBonus2", va("%i", newInfo->timeBonus)); + trap_Cvar_Set("ui_scoreSkillBonus2", va("%i", newInfo->skillBonus)); + trap_Cvar_Set("ui_scoreShutoutBonus2", va("%i", newInfo->shutoutBonus)); + trap_Cvar_Set("ui_scoreTime2", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60)); + trap_Cvar_Set("ui_scoreCaptures2", va("%i", newInfo->captures)); + } +} + +void UI_LoadBestScores(const char *map, int game) { + char fileName[MAX_QPATH]; + fileHandle_t f; + postGameInfo_t newInfo; + memset(&newInfo, 0, sizeof(postGameInfo_t)); + Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game); + if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { + int size = 0; + trap_FS_Read(&size, sizeof(int), f); + if (size == sizeof(postGameInfo_t)) { + trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f); + } + trap_FS_FCloseFile(f); + } + UI_SetBestScores(&newInfo, qfalse); + + Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.dm_%d", map, game, (int)trap_Cvar_VariableValue("protocol")); + uiInfo.demoAvailable = qfalse; + if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { + uiInfo.demoAvailable = qtrue; + trap_FS_FCloseFile(f); + } +} + +/* +=============== +UI_ClearScores +=============== +*/ +void UI_ClearScores() { + char gameList[4096]; + char *gameFile; + int i, len, count, size; + fileHandle_t f; + postGameInfo_t newInfo; + + count = trap_FS_GetFileList( "games", "game", gameList, sizeof(gameList) ); + + size = sizeof(postGameInfo_t); + memset(&newInfo, 0, size); + + if (count > 0) { + gameFile = gameList; + for ( i = 0; i < count; i++ ) { + len = strlen(gameFile); + if (trap_FS_FOpenFile(va("games/%s",gameFile), &f, FS_WRITE) >= 0) { + trap_FS_Write(&size, sizeof(int), f); + trap_FS_Write(&newInfo, size, f); + trap_FS_FCloseFile(f); + } + gameFile += len + 1; + } + } + + UI_SetBestScores(&newInfo, qfalse); + +} + + + +static void UI_Cache_f() { + Display_CacheAll(); +} + +/* +======================= +UI_CalcPostGameStats +======================= +*/ +static void UI_CalcPostGameStats() { + char map[MAX_QPATH]; + char fileName[MAX_QPATH]; + char info[MAX_INFO_STRING]; + fileHandle_t f; + int size, game, time, adjustedTime; + postGameInfo_t oldInfo; + postGameInfo_t newInfo; + qboolean newHigh = qfalse; + + trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); + Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) ); + game = atoi(Info_ValueForKey(info, "g_gametype")); + + // compose file name + Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game); + // see if we have one already + memset(&oldInfo, 0, sizeof(postGameInfo_t)); + if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { + // if so load it + size = 0; + trap_FS_Read(&size, sizeof(int), f); + if (size == sizeof(postGameInfo_t)) { + trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f); + } + trap_FS_FCloseFile(f); + } + + newInfo.accuracy = atoi(UI_Argv(3)); + newInfo.impressives = atoi(UI_Argv(4)); + newInfo.excellents = atoi(UI_Argv(5)); + newInfo.defends = atoi(UI_Argv(6)); + newInfo.assists = atoi(UI_Argv(7)); + newInfo.gauntlets = atoi(UI_Argv(8)); + newInfo.baseScore = atoi(UI_Argv(9)); + newInfo.perfects = atoi(UI_Argv(10)); + newInfo.redScore = atoi(UI_Argv(11)); + newInfo.blueScore = atoi(UI_Argv(12)); + time = atoi(UI_Argv(13)); + newInfo.captures = atoi(UI_Argv(14)); + + newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000; + adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game]; + if (newInfo.time < adjustedTime) { + newInfo.timeBonus = (adjustedTime - newInfo.time) * 10; + } else { + newInfo.timeBonus = 0; + } + + if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) { + newInfo.shutoutBonus = 100; + } else { + newInfo.shutoutBonus = 0; + } + + newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill"); + if (newInfo.skillBonus <= 0) { + newInfo.skillBonus = 1; + } + newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus; + newInfo.score *= newInfo.skillBonus; + + // see if the score is higher for this one + newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score); + + if (newHigh) { + // if so write out the new one + uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000; + if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) { + size = sizeof(postGameInfo_t); + trap_FS_Write(&size, sizeof(int), f); + trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f); + trap_FS_FCloseFile(f); + } + } + + if (newInfo.time < oldInfo.time) { + uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000; + } + + // put back all the ui overrides + trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit")); + trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit")); + trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer")); + trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup")); + trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup")); + trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure")); + trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire")); + + UI_SetBestScores(&newInfo, qtrue); + UI_ShowPostGame(newHigh); + + +} + + +/* +================= +UI_ConsoleCommand +================= +*/ +qboolean UI_ConsoleCommand( int realTime ) { + char *cmd; + + uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; + uiInfo.uiDC.realTime = realTime; + + cmd = UI_Argv( 0 ); + + // ensure minimum menu data is available + //Menu_Cache(); + + if ( Q_stricmp (cmd, "ui_test") == 0 ) { + UI_ShowPostGame(qtrue); + } + + if ( Q_stricmp (cmd, "ui_report") == 0 ) { + UI_Report(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_load") == 0 ) { + UI_Load(); + return qtrue; + } + + if ( Q_stricmp (cmd, "remapShader") == 0 ) { + if (trap_Argc() == 4) { + char shader1[MAX_QPATH]; + char shader2[MAX_QPATH]; + Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); + Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); + trap_R_RemapShader(shader1, shader2, UI_Argv(3)); + return qtrue; + } + } + + if ( Q_stricmp (cmd, "postgame") == 0 ) { + UI_CalcPostGameStats(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_cache") == 0 ) { + UI_Cache_f(); + return qtrue; + } + + if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { + //UI_TeamOrdersMenu_f(); + return qtrue; + } + + + if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) { + //UI_CDKeyMenu_f(); + return qtrue; + } + + return qfalse; +} + +/* +================= +UI_Shutdown +================= +*/ +void UI_Shutdown( void ) { +} + +/* +================ +UI_AdjustFrom640 + +Adjusted for resolution and screen aspect ratio +================ +*/ +void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) { + // expect valid pointers +#if 0 + *x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias; + *y *= uiInfo.uiDC.scale; + *w *= uiInfo.uiDC.scale; + *h *= uiInfo.uiDC.scale; +#endif + + *x *= uiInfo.uiDC.xscale; + *y *= uiInfo.uiDC.yscale; + *w *= uiInfo.uiDC.xscale; + *h *= uiInfo.uiDC.yscale; + +} + +void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) { + qhandle_t hShader; + + hShader = trap_R_RegisterShaderNoMip( picname ); + UI_AdjustFrom640( &x, &y, &width, &height ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader ); +} + +void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) { + float s0; + float s1; + float t0; + float t1; + + if( w < 0 ) { // flip about vertical + w = -w; + s0 = 1; + s1 = 0; + } + else { + s0 = 0; + s1 = 1; + } + + if( h < 0 ) { // flip about horizontal + h = -h; + t0 = 1; + t1 = 0; + } + else { + t0 = 0; + t1 = 1; + } + + UI_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader ); +} + +/* +================ +UI_FillRect + +Coordinates are 640*480 virtual values +================= +*/ +void UI_FillRect( float x, float y, float width, float height, const float *color ) { + trap_R_SetColor( color ); + + UI_AdjustFrom640( &x, &y, &width, &height ); + trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + + trap_R_SetColor( NULL ); +} + +void UI_DrawSides(float x, float y, float w, float h) { + UI_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); +} + +void UI_DrawTopBottom(float x, float y, float w, float h) { + UI_AdjustFrom640( &x, &y, &w, &h ); + trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); + trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); +} +/* +================ +UI_DrawRect + +Coordinates are 640*480 virtual values +================= +*/ +void UI_DrawRect( float x, float y, float width, float height, const float *color ) { + trap_R_SetColor( color ); + + UI_DrawTopBottom(x, y, width, height); + UI_DrawSides(x, y, width, height); + + trap_R_SetColor( NULL ); +} + +void UI_SetColor( const float *rgba ) { + trap_R_SetColor( rgba ); +} + +void UI_UpdateScreen( void ) { + trap_UpdateScreen(); +} + + +void UI_DrawTextBox (int x, int y, int width, int lines) +{ + UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack ); + UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite ); +} + +qboolean UI_CursorInRect (int x, int y, int width, int height) +{ + if (uiInfo.uiDC.cursorx < x || + uiInfo.uiDC.cursory < y || + uiInfo.uiDC.cursorx > x+width || + uiInfo.uiDC.cursory > y+height) + return qfalse; + + return qtrue; +} -- cgit v1.2.3