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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-29 14:00:03 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-29 14:00:03 +0000
commit9f421b4559a374814107ded1e1a377d83fb6c401 (patch)
treeee4060cb9976c4104194f6b1eeb8c4c231eeef68 /code/tools/lcc/x86/win32/tst
parenteb5753023d7c5f1a77ebb684d7c0a7baa0420473 (diff)
downloadioquake3-aero-9f421b4559a374814107ded1e1a377d83fb6c401.tar.gz
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* Most obscure bug EVAR. Seems a library that SDL depends on (specifically libgthread-2.0) defines a symbol g_log. qagamei386.so also defines such a symbol, but since it is dynamically loaded at runtime, no collision check is performed. When the code is relocated therefore, all instances of g_log in qagamei386.so end up refering to the g_log in the library... and bad things happen. s/g_log/g_logfile/g.
git-svn-id: svn://svn.icculus.org/quake3/trunk@128 edf5b092-35ff-0310-97b2-ce42778d08ea
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