diff options
author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-29 14:00:03 +0000 |
---|---|---|
committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-29 14:00:03 +0000 |
commit | 9f421b4559a374814107ded1e1a377d83fb6c401 (patch) | |
tree | ee4060cb9976c4104194f6b1eeb8c4c231eeef68 | |
parent | eb5753023d7c5f1a77ebb684d7c0a7baa0420473 (diff) | |
download | ioquake3-aero-9f421b4559a374814107ded1e1a377d83fb6c401.tar.gz ioquake3-aero-9f421b4559a374814107ded1e1a377d83fb6c401.zip |
* Most obscure bug EVAR. Seems a library that SDL depends on (specifically libgthread-2.0) defines a symbol g_log. qagamei386.so also defines such a symbol, but since it is dynamically loaded at runtime, no collision check is performed. When the code is relocated therefore, all instances of g_log in qagamei386.so end up refering to the g_log in the library... and bad things happen. s/g_log/g_logfile/g.
git-svn-id: svn://svn.icculus.org/quake3/trunk@128 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | code/game/g_main.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/code/game/g_main.c b/code/game/g_main.c index eed1d81..431fb03 100644 --- a/code/game/g_main.c +++ b/code/game/g_main.c @@ -66,8 +66,8 @@ vmCvar_t g_synchronousClients; vmCvar_t g_warmup; vmCvar_t g_doWarmup; vmCvar_t g_restarted; -vmCvar_t g_log; -vmCvar_t g_logSync; +vmCvar_t g_logfile; +vmCvar_t g_logfileSync; vmCvar_t g_blood; vmCvar_t g_podiumDist; vmCvar_t g_podiumDrop; @@ -127,8 +127,8 @@ static cvarTable_t gameCvarTable[] = { { &g_warmup, "g_warmup", "20", CVAR_ARCHIVE, 0, qtrue }, { &g_doWarmup, "g_doWarmup", "0", 0, 0, qtrue }, - { &g_log, "g_log", "games.log", CVAR_ARCHIVE, 0, qfalse }, - { &g_logSync, "g_logSync", "0", CVAR_ARCHIVE, 0, qfalse }, + { &g_logfile, "g_logfile", "games.log", CVAR_ARCHIVE, 0, qfalse }, + { &g_logfileSync, "g_logfileSync", "0", CVAR_ARCHIVE, 0, qfalse }, { &g_password, "g_password", "", CVAR_USERINFO, 0, qfalse }, @@ -427,14 +427,14 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) { level.snd_fry = G_SoundIndex("sound/player/fry.wav"); // FIXME standing in lava / slime - if ( g_gametype.integer != GT_SINGLE_PLAYER && g_log.string[0] ) { - if ( g_logSync.integer ) { - trap_FS_FOpenFile( g_log.string, &level.logFile, FS_APPEND_SYNC ); + if ( g_gametype.integer != GT_SINGLE_PLAYER && g_logfile.string[0] ) { + if ( g_logfileSync.integer ) { + trap_FS_FOpenFile( g_logfile.string, &level.logFile, FS_APPEND_SYNC ); } else { - trap_FS_FOpenFile( g_log.string, &level.logFile, FS_APPEND ); + trap_FS_FOpenFile( g_logfile.string, &level.logFile, FS_APPEND ); } if ( !level.logFile ) { - G_Printf( "WARNING: Couldn't open logfile: %s\n", g_log.string ); + G_Printf( "WARNING: Couldn't open logfile: %s\n", g_logfile.string ); } else { char serverinfo[MAX_INFO_STRING]; |