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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-29 05:44:19 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-29 05:44:19 +0000 |
commit | eb5753023d7c5f1a77ebb684d7c0a7baa0420473 (patch) | |
tree | 126aab0abb755ed68c506e1f22aca8ee951f4378 | |
parent | 1eef0865e87c79b24bd8cecbc1d40de5b4a561f9 (diff) | |
download | ioquake3-aero-eb5753023d7c5f1a77ebb684d7c0a7baa0420473.tar.gz ioquake3-aero-eb5753023d7c5f1a77ebb684d7c0a7baa0420473.zip |
Updated for stuff.
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git-svn-id: svn://svn.icculus.org/quake3/trunk@127 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | i_o-q3-readme | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/i_o-q3-readme b/i_o-q3-readme index e9638b2..66f10a9 100644 --- a/i_o-q3-readme +++ b/i_o-q3-readme @@ -23,7 +23,20 @@ so as to prevent confusion. Refer to the web-site for updated status, enjoy! -Compiling +Compiling (Under Windows) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Run Space Visual Dot Net 2040 Extra Entropy Edition under your BeOS emulator. +Open the quake3.vcproj file in the win32 directory. +Build. +Copy the resultant Quake3.exe to your quake 3 directory, make a backup if you want to keep +your original. + +Copy the resultant dlls to your baseq3 directory, backup etc. + +Run, enjoy! + + +Compiling (Under Linux) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ cd code/unix && make @@ -94,3 +107,6 @@ follows: code/unix/Makefile to reflect the new location. 5. Perform the usual precompilation sacrificial ritual. 6. Open an MSys terminal, and follow the instructions for compiling on Linux. +7. Steal underpants +8. ??? +9. Profit! |