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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-26 05:02:18 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-26 05:02:18 +0000
commitaf5fe6bb6c35fbda30c7c7e127409af2d18554fb (patch)
treedb54ee59437118f021e5d7f85ff7ec68e2fcbcc9 /code/tools/lcc/include/alpha/osf/signal.h
parent7cb1e441c2077e1f293302a9f7b0c7c864af3ea8 (diff)
downloadioquake3-aero-af5fe6bb6c35fbda30c7c7e127409af2d18554fb.tar.gz
ioquake3-aero-af5fe6bb6c35fbda30c7c7e127409af2d18554fb.zip
Fix another issue I didn't know about: cgame does not kill sound loops it startet, just stops sending the entity information for these loops. Changed it so that loops added with AddLoopingsound() are being killed again as soon as the entity to the source is not sent anymore.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1709 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/tools/lcc/include/alpha/osf/signal.h')
0 files changed, 0 insertions, 0 deletions