diff options
-rw-r--r-- | code/client/snd_openal.c | 117 |
1 files changed, 68 insertions, 49 deletions
diff --git a/code/client/snd_openal.c b/code/client/snd_openal.c index a25a5c6..7e38054 100644 --- a/code/client/snd_openal.c +++ b/code/client/snd_openal.c @@ -503,6 +503,7 @@ typedef struct src_s float lastTimePos; // On stopped loops, the last position in the buffer int lastSampleTime; // Time when this was stopped + vec3_t loopSpeakerPos; // Origin of the loop speaker qboolean local; // Is this local (relative to the cam) } src_t; @@ -581,8 +582,6 @@ static void S_AL_ScaleGain(src_t *chksrc, vec3_t origin) if(chksrc->scaleGain != scaleFactor); { chksrc->scaleGain = scaleFactor; - // if(scaleFactor > 0.0f) - // Com_Printf("%f\n", scaleFactor); qalSourcef(chksrc->alSource, AL_GAIN, chksrc->scaleGain); } } @@ -1134,6 +1133,10 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx, int src; sentity_t *sent = &entityList[ entityNum ]; src_t *curSource; + vec3_t sorigin, svelocity; + + if(S_AL_CheckInput(entityNum, sfx)) + return; // Do we need to allocate a new source for this entity if( !sent->srcAllocated ) @@ -1175,19 +1178,35 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx, { curSource->local = qtrue; - qalSourcefv( curSource->alSource, AL_POSITION, vec3_origin ); - qalSourcefv( curSource->alSource, AL_VELOCITY, vec3_origin ); + VectorClear(sorigin); + + qalSourcefv(curSource->alSource, AL_POSITION, sorigin); + qalSourcefv(curSource->alSource, AL_VELOCITY, sorigin); } else { curSource->local = qfalse; - qalSourcefv( curSource->alSource, AL_POSITION, (ALfloat *)sent->origin ); - qalSourcefv( curSource->alSource, AL_VELOCITY, (ALfloat *)velocity ); + if(origin) + VectorCopy(origin, sorigin); + else + VectorCopy(sent->origin, sorigin); + + S_AL_SanitiseVector(sorigin); - } + VectorCopy(sorigin, curSource->loopSpeakerPos); + + if(velocity) + { + VectorCopy(velocity, svelocity); + S_AL_SanitiseVector(svelocity); + } + else + VectorClear(svelocity); - S_AL_ScaleGain(curSource, sent->origin); + qalSourcefv( curSource->alSource, AL_POSITION, (ALfloat *)sorigin ); + qalSourcefv( curSource->alSource, AL_VELOCITY, (ALfloat *)velocity ); + } } /* @@ -1195,20 +1214,9 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx, S_AL_AddLoopingSound ================= */ -static -void S_AL_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) +static void S_AL_AddLoopingSound(int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx) { - vec3_t sanOrigin, sanVelocity; - - if(S_AL_CheckInput(entityNum, sfx)) - return; - - VectorCopy( origin, sanOrigin ); - VectorCopy( velocity, sanVelocity ); - S_AL_SanitiseVector( sanOrigin ); - S_AL_SanitiseVector( sanVelocity ); - - S_AL_SrcLoop(SRCPRI_ENTITY, sfx, sanOrigin, sanVelocity, entityNum); + S_AL_SrcLoop(SRCPRI_ENTITY, sfx, origin, velocity, entityNum); } /* @@ -1216,27 +1224,9 @@ void S_AL_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velo S_AL_AddRealLoopingSound ================= */ -static -void S_AL_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) +static void S_AL_AddRealLoopingSound(int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx) { - vec3_t sanOrigin, sanVelocity; - - if(S_AL_CheckInput(entityNum, sfx)) - return; - - VectorCopy( origin, sanOrigin ); - VectorCopy( velocity, sanVelocity ); - S_AL_SanitiseVector( sanOrigin ); - S_AL_SanitiseVector( sanVelocity ); - - // There are certain maps (*cough* Q3:TA mpterra*) that have large quantities - // of ET_SPEAKERS in the PVS at any given time. OpenAL can't cope with mixing - // large numbers of sounds, so this culls them by distance - if( DistanceSquared( sanOrigin, lastListenerOrigin ) > (s_alMaxDistance->value + s_alGraceDistance->value) * - (s_alMaxDistance->value + s_alGraceDistance->value) ) - return; - - S_AL_SrcLoop(SRCPRI_AMBIENT, sfx, sanOrigin, sanVelocity, entityNum); + S_AL_SrcLoop(SRCPRI_AMBIENT, sfx, origin, velocity, entityNum); } /* @@ -1289,9 +1279,11 @@ void S_AL_SrcUpdate( void ) { sentity_t *sent = &entityList[ entityNum ]; - // If a looping effect hasn't been touched this frame, pause it + // If a looping effect hasn't been touched this frame, pause or kill it if(sent->loopAddedThisFrame) { + alSfx_t *curSfx; + // The sound has changed without an intervening removal if(curSource->isActive && !sent->startLoopingSound && curSource->sfx != sent->loopSfx) @@ -1315,10 +1307,32 @@ void S_AL_SrcUpdate( void ) sent->startLoopingSound = qfalse; } - if(!curSource->isPlaying) + curSfx = &knownSfx[curSource->sfx]; + + S_AL_ScaleGain(curSource, curSource->loopSpeakerPos); + if(!curSource->scaleGain) { - alSfx_t *curSfx = &knownSfx[curSource->sfx]; + if(curSource->isPlaying) + { + // Sound is mute, stop playback until we are in range again + S_AL_NewLoopMaster(curSource, qfalse); + qalSourceStop(curSource->alSource); + curSource->isPlaying = qfalse; + } + else if(!curSfx->loopActiveCnt && curSfx->masterLoopSrc < 0) + { + // There are no loops yet, make this one master + curSource->lastTimePos = 0; + curSource->lastSampleTime = Sys_Milliseconds(); + + curSfx->masterLoopSrc = i; + } + + continue; + } + if(!curSource->isPlaying) + { // If there are other looping sources with the same sound, // make sure the sound of these sources are in sync. @@ -1339,7 +1353,7 @@ void S_AL_SrcUpdate( void ) // to calculate offset so the player thinks the sources continued playing while they were inaudible. secofs = master->lastTimePos + (Sys_Milliseconds() - master->lastSampleTime) / 1000.0f; - secofs = fmodf(secofs, curSfx->info.samples / curSfx->info.rate); + secofs = fmodf(secofs, (float) curSfx->info.samples / curSfx->info.rate); qalSourcef(curSource->alSource, AL_SEC_OFFSET, secofs); @@ -1369,12 +1383,17 @@ void S_AL_SrcUpdate( void ) } } - else if(curSource->isPlaying) + else if(curSource->priority == SRCPRI_AMBIENT) { - S_AL_NewLoopMaster(curSource, qfalse); - qalSourceStop(curSource->alSource); - curSource->isPlaying = qfalse; + if(curSource->isPlaying) + { + S_AL_NewLoopMaster(curSource, qfalse); + qalSourceStop(curSource->alSource); + curSource->isPlaying = qfalse; + } } + else + S_AL_SrcKill(i); continue; } |