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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-01 18:22:42 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-01 18:22:42 +0000 |
commit | f6613ea144c6ddcbf744b3929d2a175da2b6223d (patch) | |
tree | b9ac6e9b603fb6e920be5b5af7e6898bd5d3a8ed /code/server/sv_main.c | |
parent | 0e8301fcb4fc0e69cc759b9c3c7a802067fd1f1d (diff) | |
download | ioquake3-aero-f6613ea144c6ddcbf744b3929d2a175da2b6223d.tar.gz ioquake3-aero-f6613ea144c6ddcbf744b3929d2a175da2b6223d.zip |
* Fixed bug where if two looping sounds were added to a single entity they
would fight for a source and you'd get a horrible distorted sound that was
each of the two sounds interleaved
* Changed the default of s_alPrecache to 1 -- having it off seems to cause
problems for some and it doesn't actually improve things much
* Changed a few of the variable names in snd_openal.c to be more sane
git-svn-id: svn://svn.icculus.org/quake3/trunk@400 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/server/sv_main.c')
0 files changed, 0 insertions, 0 deletions