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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-01 18:22:42 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-01 18:22:42 +0000
commitf6613ea144c6ddcbf744b3929d2a175da2b6223d (patch)
treeb9ac6e9b603fb6e920be5b5af7e6898bd5d3a8ed /code/server
parent0e8301fcb4fc0e69cc759b9c3c7a802067fd1f1d (diff)
downloadioquake3-aero-f6613ea144c6ddcbf744b3929d2a175da2b6223d.tar.gz
ioquake3-aero-f6613ea144c6ddcbf744b3929d2a175da2b6223d.zip
* Fixed bug where if two looping sounds were added to a single entity they
would fight for a source and you'd get a horrible distorted sound that was each of the two sounds interleaved * Changed the default of s_alPrecache to 1 -- having it off seems to cause problems for some and it doesn't actually improve things much * Changed a few of the variable names in snd_openal.c to be more sane git-svn-id: svn://svn.icculus.org/quake3/trunk@400 edf5b092-35ff-0310-97b2-ce42778d08ea
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