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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-10 22:28:58 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-10 22:28:58 +0000
commit33d0f20bb57a17ffe51b337a3d353fc6a18ce72e (patch)
treedbf5139a63bb05f3f8ef306af0c29101b05332cb /code/renderer/tr_types.h
parenta5692b8d3f5757e9feb502c448183275de16f3bc (diff)
downloadioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.tar.gz
ioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.zip
* Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now git-svn-id: svn://svn.icculus.org/quake3/trunk@1176 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_types.h')
-rw-r--r--code/renderer/tr_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_types.h b/code/renderer/tr_types.h
index 4edbaf5..bb917cf 100644
--- a/code/renderer/tr_types.h
+++ b/code/renderer/tr_types.h
@@ -175,7 +175,7 @@ typedef struct {
char extensions_string[BIG_INFO_STRING];
int maxTextureSize; // queried from GL
- int maxActiveTextures; // multitexture ability
+ int numTextureUnits; // multitexture ability
int colorBits, depthBits, stencilBits;