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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-09-10 22:28:58 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-09-10 22:28:58 +0000 |
commit | 33d0f20bb57a17ffe51b337a3d353fc6a18ce72e (patch) | |
tree | dbf5139a63bb05f3f8ef306af0c29101b05332cb /code/renderer/tr_types.h | |
parent | a5692b8d3f5757e9feb502c448183275de16f3bc (diff) | |
download | ioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.tar.gz ioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.zip |
* Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now
git-svn-id: svn://svn.icculus.org/quake3/trunk@1176 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_types.h')
-rw-r--r-- | code/renderer/tr_types.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_types.h b/code/renderer/tr_types.h index 4edbaf5..bb917cf 100644 --- a/code/renderer/tr_types.h +++ b/code/renderer/tr_types.h @@ -175,7 +175,7 @@ typedef struct { char extensions_string[BIG_INFO_STRING]; int maxTextureSize; // queried from GL - int maxActiveTextures; // multitexture ability + int numTextureUnits; // multitexture ability int colorBits, depthBits, stencilBits; |