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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-27 02:24:00 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-27 02:24:00 +0000 |
commit | 2cbb0a8b22175da7a5b9b15f120f24def39c9abb (patch) | |
tree | 0a7591016e4770b5f9fd766c6c3c99c3820498bc /code/renderer/tr_model.c | |
parent | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (diff) | |
download | ioquake3-aero-2cbb0a8b22175da7a5b9b15f120f24def39c9abb.tar.gz ioquake3-aero-2cbb0a8b22175da7a5b9b15f120f24def39c9abb.zip |
Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.
git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_model.c')
-rwxr-xr-x | code/renderer/tr_model.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/renderer/tr_model.c b/code/renderer/tr_model.c index f6fcac4..2b92917 100755 --- a/code/renderer/tr_model.c +++ b/code/renderer/tr_model.c @@ -418,7 +418,7 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) { // we don't need to swap tags in the renderer, they aren't used // swap all the frames - frameSize = (int)( &((md4Frame_t *)0)->bones[ md4->numBones ] ); + frameSize = (size_t)( &((md4Frame_t *)0)->bones[ md4->numBones ] ); for ( i = 0 ; i < md4->numFrames ; i++, frame++) { frame = (md4Frame_t *) ( (byte *)md4 + md4->ofsFrames + i * frameSize ); frame->radius = LittleFloat( frame->radius ); |