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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-10 22:28:58 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-10 22:28:58 +0000
commit33d0f20bb57a17ffe51b337a3d353fc6a18ce72e (patch)
treedbf5139a63bb05f3f8ef306af0c29101b05332cb /code/renderer/tr_init.c
parenta5692b8d3f5757e9feb502c448183275de16f3bc (diff)
downloadioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.tar.gz
ioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.zip
* Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now git-svn-id: svn://svn.icculus.org/quake3/trunk@1176 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_init.c')
-rw-r--r--code/renderer/tr_init.c20
1 files changed, 3 insertions, 17 deletions
diff --git a/code/renderer/tr_init.c b/code/renderer/tr_init.c
index 76e0a9d..6caa64f 100644
--- a/code/renderer/tr_init.c
+++ b/code/renderer/tr_init.c
@@ -80,8 +80,6 @@ cvar_t *r_nocurves;
cvar_t *r_allowExtensions;
cvar_t *r_ext_compressed_textures;
-cvar_t *r_ext_gamma_control;
-cvar_t *r_ext_multitexture;
cvar_t *r_ext_compiled_vertex_array;
cvar_t *r_ext_texture_env_add;
cvar_t *r_ext_texture_filter_anisotropic;
@@ -761,7 +759,7 @@ void GL_SetDefaultState( void )
// initialize downstream texture unit if we're running
// in a multitexture environment
- if ( qglActiveTextureARB ) {
+ if ( glConfig.numTextureUnits > 1 ) {
GL_SelectTexture( 1 );
GL_TextureMode( r_textureMode->string );
GL_TexEnv( GL_MODULATE );
@@ -801,7 +799,6 @@ GfxInfo_f
*/
void GfxInfo_f( void )
{
- cvar_t *sys_cpustring = ri.Cvar_Get( "sys_cpustring", "", 0 );
const char *enablestrings[] =
{
"disabled",
@@ -818,7 +815,7 @@ void GfxInfo_f( void )
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
- ri.Printf( PRINT_ALL, "GL_MAX_ACTIVE_TEXTURES_ARB: %d\n", glConfig.maxActiveTextures );
+ ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS: %d\n", glConfig.numTextureUnits );
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
if ( glConfig.displayFrequency )
@@ -837,7 +834,6 @@ void GfxInfo_f( void )
{
ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
}
- ri.Printf( PRINT_ALL, "CPU: %s\n", sys_cpustring->string );
// rendering primitives
{
@@ -867,7 +863,7 @@ void GfxInfo_f( void )
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
- ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
+ ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[glConfig.numTextureUnits > 1] );
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
@@ -903,14 +899,8 @@ void R_Register( void )
//
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH );
- r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH );
- r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
-#ifdef __linux__ // broken on linux
- r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH);
-#else
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
-#endif
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
"0", CVAR_ARCHIVE | CVAR_LATCH );
@@ -924,11 +914,7 @@ void R_Register( void )
r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_stereo = ri.Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH );
-#ifdef __linux__
- r_stencilbits = ri.Cvar_Get( "r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
-#else
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
-#endif
r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);