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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-09-10 22:28:58 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-09-10 22:28:58 +0000 |
commit | 33d0f20bb57a17ffe51b337a3d353fc6a18ce72e (patch) | |
tree | dbf5139a63bb05f3f8ef306af0c29101b05332cb /code/renderer/tr_image.c | |
parent | a5692b8d3f5757e9feb502c448183275de16f3bc (diff) | |
download | ioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.tar.gz ioquake3-aero-33d0f20bb57a17ffe51b337a3d353fc6a18ce72e.zip |
* Remove use of GL_ARB_multitexture since this has been part of the
core API for many years now
git-svn-id: svn://svn.icculus.org/quake3/trunk@1176 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_image.c')
-rw-r--r-- | code/renderer/tr_image.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/code/renderer/tr_image.c b/code/renderer/tr_image.c index 37b91c2..1ec33da 100644 --- a/code/renderer/tr_image.c +++ b/code/renderer/tr_image.c @@ -765,13 +765,13 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height image->wrapClampMode = glWrapClampMode; // lightmaps are always allocated on TMU 1 - if ( qglActiveTextureARB && isLightmap ) { + if ( glConfig.numTextureUnits > 1 && isLightmap ) { image->TMU = 1; } else { image->TMU = 0; } - if ( qglActiveTextureARB ) { + if ( glConfig.numTextureUnits > 1 ) { GL_SelectTexture( image->TMU ); } @@ -4849,7 +4849,7 @@ void R_DeleteTextures( void ) { tr.numImages = 0; Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) ); - if ( qglActiveTextureARB ) { + if ( glConfig.numTextureUnits > 1 ) { GL_SelectTexture( 1 ); qglBindTexture( GL_TEXTURE_2D, 0 ); GL_SelectTexture( 0 ); |