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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-02-18 19:07:23 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-02-18 19:07:23 +0000
commitc9d6b2beb19f80e43fec9aa61d80cc8a62233c33 (patch)
tree2f6ce39235e215b3905fe4c4f0f8651a6e6793df /code/qcommon/qcommon.h
parente89fbb8fbef8c74d202565c100ff57b04f1a60dc (diff)
downloadioquake3-aero-c9d6b2beb19f80e43fec9aa61d80cc8a62233c33.tar.gz
ioquake3-aero-c9d6b2beb19f80e43fec9aa61d80cc8a62233c33.zip
- change long to intptr_t for 64bit windows compatability
- change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them. git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/qcommon/qcommon.h')
-rw-r--r--code/qcommon/qcommon.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/code/qcommon/qcommon.h b/code/qcommon/qcommon.h
index 21c74e9..5de428f 100644
--- a/code/qcommon/qcommon.h
+++ b/code/qcommon/qcommon.h
@@ -317,7 +317,7 @@ typedef enum {
} sharedTraps_t;
void VM_Init( void );
-vm_t *VM_Create( const char *module, long (*systemCalls)(long *),
+vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *),
vmInterpret_t interpret );
// module should be bare: "cgame", not "cgame.dll" or "vm/cgame.qvm"
@@ -325,18 +325,18 @@ void VM_Free( vm_t *vm );
void VM_Clear(void);
vm_t *VM_Restart( vm_t *vm );
-long QDECL VM_Call( vm_t *vm, long callNum, ... );
+intptr_t QDECL VM_Call( vm_t *vm, int callNum, ... );
void VM_Debug( int level );
-void *VM_ArgPtr( long intValue );
-void *VM_ExplicitArgPtr( vm_t *vm, long intValue );
+void *VM_ArgPtr( intptr_t intValue );
+void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue );
#define VMA(x) VM_ArgPtr(args[x])
-static ID_INLINE float _vmf(long x)
+static ID_INLINE float _vmf(intptr_t x)
{
union {
- long l;
+ intptr_t l;
float f;
} t;
t.l = x;
@@ -963,8 +963,8 @@ void Sys_Init (void);
// general development dll loading for virtual machine testing
// fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time
-void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...),
- long (QDECL *systemcalls)(long, ...) );
+void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(int, ...),
+ intptr_t (QDECL *systemcalls)(intptr_t, ...) );
void Sys_UnloadDll( void *dllHandle );
void Sys_UnloadGame( void );