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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-02 20:13:47 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-02 20:13:47 +0000
commit122fe646235067bae2a620f877a6d76af067d7f3 (patch)
tree136082c7dd759e9bb4cfab0a1668d3b43af984c1 /code/qcommon/qcommon.h
parentf5de4773415589c3e6ed64f9f67479b4f8bb9668 (diff)
downloadioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.tar.gz
ioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.zip
Cleanups from pomac!
git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/qcommon/qcommon.h')
-rw-r--r--code/qcommon/qcommon.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/code/qcommon/qcommon.h b/code/qcommon/qcommon.h
index 3cad841..2295f56 100644
--- a/code/qcommon/qcommon.h
+++ b/code/qcommon/qcommon.h
@@ -529,9 +529,9 @@ issues.
#define BASEGAME "baseq3"
-qboolean FS_Initialized();
+qboolean FS_Initialized( void );
-void FS_InitFilesystem (void);
+void FS_InitFilesystem ( void );
void FS_Shutdown( qboolean closemfp );
qboolean FS_ConditionalRestart( int checksumFeed );
@@ -547,7 +547,7 @@ void FS_FreeFileList( char **list );
qboolean FS_FileExists( const char *file );
-int FS_LoadStack();
+int FS_LoadStack( void );
int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
int FS_GetModList( char *listbuf, int bufsize );
@@ -904,7 +904,7 @@ qboolean SV_GameCommand( void );
// UI interface
//
qboolean UI_GameCommand( void );
-qboolean UI_usesUniqueCDKey();
+qboolean UI_usesUniqueCDKey(void);
/*
==============================================================
@@ -1018,8 +1018,8 @@ void Sys_FreeFileList( char **list );
void Sys_BeginProfiling( void );
void Sys_EndProfiling( void );
-qboolean Sys_LowPhysicalMemory();
-unsigned int Sys_ProcessorCount();
+qboolean Sys_LowPhysicalMemory( void );
+unsigned int Sys_ProcessorCount( void );
int Sys_MonkeyShouldBeSpanked( void );