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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 04:48:05 +0000
commit952c5c128f9efaea89d41d882c4ea3ade7df4591 (patch)
tree91b84d9be7afad7e99ac64a640a65b6cb5081900 /code/opts.lnt
parentc2c2e0d25d6cdb7d42d7dc981a863f65f94f281d (diff)
downloadioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.tar.gz
ioquake3-aero-952c5c128f9efaea89d41d882c4ea3ade7df4591.zip
Itsa me, quake3io!
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/opts.lnt')
-rwxr-xr-xcode/opts.lnt26
1 files changed, 26 insertions, 0 deletions
diff --git a/code/opts.lnt b/code/opts.lnt
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+-e64 // type mismatch (enum to int)
+-e641 // converting enum to int
+-e734 // loss of precision
+-e736 // loss of precision
+-e747 // float to double prototype coersion
+-e534 // ignoring return value
+-e524 // loss of precision (float to int)
+-e732 // loss of sign (float to unsigned char)
+-e702 // shift right of signed quantity
+-e737 // loss of sign bit (int to unsigned int)
+-e713 // loss of precision (unsigned int to int)
+-e701 // shift left of signed quantity
+
+-e765 // external could be made static
+
+-d__LINT__
+-ig:\quake3\bin_nt\supplement\ansi
+-ig:\quake3\bin_nt\supplement
+-igame
+-ibotai
+-icgame
+-igame
+-iserver
+-iclient
+-iqcommon
+-irenderer