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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-03 19:16:14 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-03 19:16:14 +0000
commitf02fd4d23c21b52dc34a16d63b96701fcbf6d3bb (patch)
tree71c1790628d36d107030b212b2ebca2f439860b0 /code/macosx
parentfdb391725e8789ec6da102c0ef8f7b235fe0e0e3 (diff)
downloadioquake3-aero-f02fd4d23c21b52dc34a16d63b96701fcbf6d3bb.tar.gz
ioquake3-aero-f02fd4d23c21b52dc34a16d63b96701fcbf6d3bb.zip
https://bugzilla.icculus.org/show_bug.cgi?id=2362
git-svn-id: svn://svn.icculus.org/quake3/trunk@75 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/macosx')
-rw-r--r--code/macosx/macosx_sys.m4
1 files changed, 2 insertions, 2 deletions
diff --git a/code/macosx/macosx_sys.m b/code/macosx/macosx_sys.m
index 822b30d..4445328 100644
--- a/code/macosx/macosx_sys.m
+++ b/code/macosx/macosx_sys.m
@@ -82,8 +82,8 @@ Used to load a development dll instead of a virtual machine
*/
extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
-void * QDECL Sys_LoadDll( const char *name, char *fqpath , int (QDECL **entryPoint)(int, ...),
- int (QDECL *systemcalls)(int, ...) ) {
+void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...),
+ long (QDECL *systemcalls)(long, ...) ) {
void *libHandle;
void (*dllEntry)( int (*syscallptr)(int, ...) );
NSString *bundlePath, *libraryPath;