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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-03 19:16:14 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-03 19:16:14 +0000 |
commit | f02fd4d23c21b52dc34a16d63b96701fcbf6d3bb (patch) | |
tree | 71c1790628d36d107030b212b2ebca2f439860b0 | |
parent | fdb391725e8789ec6da102c0ef8f7b235fe0e0e3 (diff) | |
download | ioquake3-aero-f02fd4d23c21b52dc34a16d63b96701fcbf6d3bb.tar.gz ioquake3-aero-f02fd4d23c21b52dc34a16d63b96701fcbf6d3bb.zip |
https://bugzilla.icculus.org/show_bug.cgi?id=2362
git-svn-id: svn://svn.icculus.org/quake3/trunk@75 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | code/macosx/macosx_sys.m | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/code/macosx/macosx_sys.m b/code/macosx/macosx_sys.m index 822b30d..4445328 100644 --- a/code/macosx/macosx_sys.m +++ b/code/macosx/macosx_sys.m @@ -82,8 +82,8 @@ Used to load a development dll instead of a virtual machine */ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath ); -void * QDECL Sys_LoadDll( const char *name, char *fqpath , int (QDECL **entryPoint)(int, ...), - int (QDECL *systemcalls)(int, ...) ) { +void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...), + long (QDECL *systemcalls)(long, ...) ) { void *libHandle; void (*dllEntry)( int (*syscallptr)(int, ...) ); NSString *bundlePath, *libraryPath; |