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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-26 07:46:21 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-26 07:46:21 +0000
commit441c7633e0aa67faa91dc5896ee83e6c29de0ba6 (patch)
treeed6f97f0be5940123e9e3f244ae91a475787ff64 /code/macosx/Performance.rtf
parentb0c6a473e2a34000db73c75bc0ff43bba45fddb2 (diff)
downloadioquake3-aero-441c7633e0aa67faa91dc5896ee83e6c29de0ba6.tar.gz
ioquake3-aero-441c7633e0aa67faa91dc5896ee83e6c29de0ba6.zip
Mac OS X work...lots of little changes that touch a lot of random places.
Still work to be done, but this at least matches the PowerPC Linux status now. MacOS-specific directory (and XCode project) is gone...this now uses SDL, OpenAL, and the Unix Makefiles. --ryan. git-svn-id: svn://svn.icculus.org/quake3/trunk@373 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/macosx/Performance.rtf')
-rw-r--r--code/macosx/Performance.rtf114
1 files changed, 0 insertions, 114 deletions
diff --git a/code/macosx/Performance.rtf b/code/macosx/Performance.rtf
deleted file mode 100644
index 4ba0bfe..0000000
--- a/code/macosx/Performance.rtf
+++ /dev/null
@@ -1,114 +0,0 @@
-{\rtf1\mac\ansicpg10000{\fonttbl\f0\fswiss\fcharset77 Helvetica;}
-{\colortbl;\red255\green255\blue255;\red255\green0\blue16;\red255\green0\blue16;}
-\paperw14240\paperh14700
-\pard\tx1440\tx2880\tx4320\tx5760\tx7200\ql\qnatural
-
-\f0\fs24 \cf0 \
-
-\b +set timedemo 1 +demo die.dm3 +set s_initsound 0 +set r_enablerender 0 +set vm_cgame 0 +set vm_game 0\
-4865 frames, 154.3 seconds: 31.5 fps\
-\
-\
-+set timedemo 1 +demo die.dm3 +set s_initsound 0 +set r_enablerender 0 +set vm_cgame 2 +set vm_game 2\
-4865 frames, 199.8 seconds: 24.4 fps\
-\
-\
-+set timedemo 1 +demo demo001.dm3 +set s_initsound 0 +set r_enablerender 0 +set vm_cgame 0 +set vm_game 0\
-1346 frames, 10.1 seconds: 133.0 fps\
-\
-\
-+set timedemo 1 +demo demo001.dm3 +set s_initsound 0 +set r_enablerender 0 +set vm_cgame 2 +set vm_game 2\
-1346 frames, 12.8 seconds: 105.4 fps\
-\
-\
-\
-Starting point\
-
-\b0 4865 frames, 154.5 seconds: 31.5 fps\
-[seconds spent locally, % of parent, % of total, # of samples]\
-[133.623469 -- 60130560955, 100.00%, 100.00%, 4866] Root\
- [126.853849 -- 57084231997, 94.93%, 94.93%, 4866] CL_Frame\
- [125.895845 -- 56653130083, 99.24%, 94.22%, 4918] SCR_UpdateScreen\
- [50.532841 -- 22739778533, 40.14%, 37.82%, 524036] RB_SurfaceMesh\
- [46.583051 -- 20962372767, 92.18%, 34.86%, 524036] LerpMeshVertexes\
- [8.465527 -- 3809487228, 18.17%, 6.34%, 455917] LerpMeshVertexes 1\
-
-\b \cf2 [37.967433 -- 17085344910, 81.50%, 28.41%, 68119] LerpMeshVertexes 2\
-
-\b0 \cf0 [0.32% spent locally]\
- [7.82% spent locally]\
- [59.86% spent locally]\
- [0.76% spent locally]\
-[5.07% spent locally]\
-\
-
-\b Minor cleanup of local variables\
-
-\b0 [seconds spent locally, % of parent, % of total, # of samples]\
-[133.121489 -- 59904670191, 100.00%, 100.00%, 4866] Root\
- [126.329343 -- 56848204176, 94.90%, 94.90%, 4866] CL_Frame\
- [125.402239 -- 56431007399, 99.27%, 94.20%, 4918] SCR_UpdateScreen\
- [50.013076 -- 22505884288, 39.88%, 37.57%, 524036] RB_SurfaceMesh\
- [46.085775 -- 20738598809, 92.15%, 34.62%, 524036] LerpMeshVertexes\
- [8.427565 -- 3792404277, 18.29%, 6.33%, 455917] LerpMeshVertexes 1\
-\pard\tx1440\tx2880\tx4320\tx5760\tx7200\ql\qnatural
-
-\b \cf3 [37.517092 -- 16882691281, 81.41%, 28.18%, 68119] LerpMeshVertexes 2\
-\pard\tx1440\tx2880\tx4320\tx5760\tx7200\ql\qnatural
-
-\b0 \cf0 [0.31% spent locally]\
- [7.85% spent locally]\
- [60.12% spent locally]\
- [0.73% spent locally]\
-[5.10% spent locally]\
-\
-\
-
-\b Split out normalization of LERPed normals (i.e., all the sqrt calls)\
-
-\b0 [seconds spent locally, % of parent, % of total, # of samples]\
-[133.110463 -- 59899708244, 100.00%, 100.00%, 4866] Root\
- [126.357393 -- 56860826689, 94.93%, 94.93%, 4866] CL_Frame\
- [125.364641 -- 56414088645, 99.21%, 94.18%, 4918] SCR_UpdateScreen\
- [49.854816 -- 22434667309, 39.77%, 37.45%, 524036] RB_SurfaceMesh\
- [45.981802 -- 20691810706, 92.23%, 34.54%, 524036] LerpMeshVertexes\
- [8.407983 -- 3783592133, 18.29%, 6.32%, 455917] LerpMeshVertexes 1\
- [37.432159 -- 16844471717, 81.41%, 28.12%, 68119] LerpMeshVertexes 2\
-\pard\tx1440\tx2880\tx4320\tx5760\tx7200\ql\qnatural
-
-\b \cf3 [30.288000 -- 13629599780, 80.91%, 22.75%, 68119] VectorArrayNormalize\
-\pard\tx1440\tx2880\tx4320\tx5760\tx7200\ql\qnatural
-
-\b0 \cf0 [19.09% spent locally]\
- [0.31% spent locally]\
- [7.77% spent locally]\
- [60.23% spent locally]\
- [0.79% spent locally]\
-[5.07% spent locally]\
-\
-
-\b Rewrote VectorArrayNormalize to use PPC frsqrt instruction (with Newton-Rhapson refinement)\
-
-\b0 4865 frames, 128.7 seconds: 37.8 fps\
-[seconds spent locally, % of parent, % of total, # of samples]\
-[103.972710 -- 46787719721, 100.00%, 100.00%, 4866] Root\
- [97.153160 -- 43718922078, 93.44%, 93.44%, 4866] CL_Frame\
- [96.219348 -- 43298706398, 99.04%, 92.54%, 4918] SCR_UpdateScreen\
- [20.873944 -- 9393274747, 21.69%, 20.08%, 524036] RB_SurfaceMesh\
- [17.053245 -- 7673960266, 81.70%, 16.40%, 524036] LerpMeshVertexes\
- [8.356579 -- 3760460537, 49.00%, 8.04%, 455917] LerpMeshVertexes 1\
- [8.560159 -- 3852071404, 50.20%, 8.23%, 68119] LerpMeshVertexes 2\
-\pard\tx1440\tx2880\tx4320\tx5760\tx7200\ql\qnatural
-
-\b \cf3 [1.429376 -- 643219234, 16.70%, 1.37%, 68119] VectorArrayNormalize\
-\pard\tx1440\tx2880\tx4320\tx5760\tx7200\ql\qnatural
-
-\b0 \cf0 [83.30% spent locally]\
- [0.80% spent locally]\
- [18.30% spent locally]\
- [78.31% spent locally]\
- [0.96% spent locally]\
-[6.56% spent locally]\
-\
-\
-}