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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-02 20:13:47 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-02 20:13:47 +0000
commit122fe646235067bae2a620f877a6d76af067d7f3 (patch)
tree136082c7dd759e9bb4cfab0a1668d3b43af984c1 /code/game/g_local.h
parentf5de4773415589c3e6ed64f9f67479b4f8bb9668 (diff)
downloadioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.tar.gz
ioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.zip
Cleanups from pomac!
git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_local.h')
-rw-r--r--code/game/g_local.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/game/g_local.h b/code/game/g_local.h
index 0157d24..4ae76fc 100644
--- a/code/game/g_local.h
+++ b/code/game/g_local.h
@@ -490,7 +490,7 @@ void G_AddPredictableEvent( gentity_t *ent, int event, int eventParm );
void G_AddEvent( gentity_t *ent, int event, int eventParm );
void G_SetOrigin( gentity_t *ent, vec3_t origin );
void AddRemap(const char *oldShader, const char *newShader, float timeOffset);
-const char *BuildShaderStateConfig();
+const char *BuildShaderStateConfig( void );
//
// g_combat.c